OpenSteamController
VSCView
OpenSteamController | VSCView | |
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12 | 9 | |
389 | 99 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
C | C# | |
- | MIT License |
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OpenSteamController
- Steam Controller reverse engineering and customization project
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Controller with touchpads instead of analog sticks
The OpenSteamController project. The down side is that it’s got a todo list and no updates in 4 years
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Does the steam controller work with the 8bitdo wireless USB adapter?
However, there's an open source project that enables the controller to function on the Switch through cable, basically flashing the controller's firmware so it functions as a generic wired USB controller compatible with the Switch. You can check a video here. I'm not sure if the bluetooth angle would be able to be rewritten so it mimics a Switch Pro Controller or a generic Xinput controller so it can be synced to the 8bitdo dongle tho.
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Does the Stesm Controller use flash memory or RAM to store its bindings?
Your understanding is completely wrong, but your conclusion is not.
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Can you help the fwupd team with bulk storage firmware updates?
Here's how I did it last time: https://github.com/greggersaurus/OpenSteamController/blob/master/LoadingFirmware.md
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Is my used Steam controller bricked? Or just broken?
Googling around I saw this post addressing bricked controllers and linking to Valve's Master Firmware list, but the link is dead. Continued googling and found this (Github), telling me to hold down the right trigger all the way which will "activate the USB In-System Programming for the LPC11U37F", but it doesn't.
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I wish the Steam Deck would come with GPIO pins.
Did you look up schematics of the steam controller? I suspect the interface to the device controls on the deck will run through USB and be an iteration of the steam controller. https://github.com/greggersaurus/OpenSteamController/blob/master/ReverseEngineering/Luna_maiboard_V000456-00_rev3.md would suggest two pins unused/undetermined. Yes, it's an input device and would require driver/firmware changes, but as long as hardware capability is there, the rest is a software problem.
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Testing Steam Controller on the Xbox
While it would be theoretically possible to rewrite the firmware (the OpenSteamController project is just this), we've run into this weird situation that, because the SC itself is discontinued, I don't think very many people that would otherwise be willing/wanting to work on such a thing wants to risk bricking their controllers.
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Can i use mt Steam controller in Nintendo switch?
It actually is possible to do it. What I did is flashed my steam controller with a custom firmware from the OpenSteamController project. https://github.com/greggersaurus/OpenSteamController/tree/master/Firmware
- do software mods count? 😳
VSCView
- Retroarch on Steam is a Blessing
- Uncharted Legacy of Thieves Mouse is better after update
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Is there a overlay that lets you put custom icons and reacts with the action layers? I want to imitate this:
The steam controller overlay he uses is VSC View.
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Secondhand controller input issues - Hardware or Software issue?
I don't know about event logging. There's also steam-gyro-for-cemuhook, sc-controller and I believe VSCView which can all directly communicates with the Steam Controller. Perhaps one of those can log the inputs received.
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Left trigger also gives joystick input
I checked in steam controller config and VSCView (https://github.com/Nielk1/VSCView) both show the same thing; the analogue stick going right when the left trigger is pulled, regardless of profile.
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Killing Floor 2 with the steam controller.
That overlay come from this program right here: https://github.com/Nielk1/VSCView/releases You just need to set it up in OBS so it records the program's window and apply a chroma key.
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VSCView version 0.5.0.0 Released (OSD for Steam Controller, SC Chell, DS4, and now DualSense)
Download Link: https://github.com/Nielk1/VSCView/releases
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Better Haptics for Touch Pad Joystick
Only critique would be to use the VSCView overlay to display controller touches. https://github.com/Nielk1/VSCView I know trying to "show" haptics is difficult, but at least when you're displaying in-game examples you can display your controller input.
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Gyro driving and joystick move propertly setting tutorial for Steam Controller by matiko13
VSCView even though we haven't gotten a new release since february
What are some alternatives?
dji-firmware-tools - Tools for handling firmwares of DJI products, with focus on quadcopters.
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
libusbhsfs - USB Mass Storage Class Host + Filesystem Mounter static library for Nintendo Switch homebrew applications.
GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]
fujihack - Reverse engineering Fujifilm cameras
OriginSteamOverlayLauncher - An executable wrapper for Steam to make third-party launchers more convenient to use with a Steam Controller
steam-gyro-for-cemuhook - App to add Steam Controller's motion support to Cemuhook