OpenSteamClient
node-steam-user
OpenSteamClient | node-steam-user | |
---|---|---|
4 | 6 | |
461 | 811 | |
6.9% | - | |
5.6 | 8.1 | |
7 days ago | about 1 month ago | |
C++ | JavaScript | |
MIT License | MIT License |
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OpenSteamClient
- OpenSteamClient - Open Source Steam Client WIP
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Why does steam web helpers have to run and take 900MB even when you have the front end closed??
I assumed it was some kind of alternative steam client, something similar to this (still very alpha) linux one
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SteamCMD... Potential for building UI over it?
On the other hand, this application aims to work by using the same closed source libraries from steam, but with an open source UI https://github.com/20PercentRendered/opensteamclient
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I made a partially open-source alternative to the Steam Client
Install instructions and more in the repo: https://github.com/20PercentRendered/opensteamclient
node-steam-user
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SteamCMD... Potential for building UI over it?
https://github.com/DoctorMcKay/node-steam-user is a popular NodeJS library for writing steam bots. This could provide useful, but iirc the method this uses for login will only allow you to have one login session at a time. Steam will automatically kick you out with a "logged in elsewhere" error.
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Portal 2 is the first game to be Steam Deck verified
https://github.com/DoctorMcKay/node-steam-user/blob/master/examples/databasedownloader.js - then you can follow the code here to list the game info thanks :D
- I don't understand how to require modules and call constructors
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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[Question] Boost Playtime Of Non-Played Games
One way you can do this, is by using the "steam user" node module node-steam-user. to play the games. And use the api call to Steam_Web_API to get the playtime of each of the games the account have.
What are some alternatives?
SteamCMD-GUI - Graphical interface for SteamCMD
node-steamcommunity - Interact with various interfaces on Steam Community from Node.js
Adwaita-for-Steam - A skin to make Steam look more like a native GNOME app
passport-steam - Steam (OpenID) authentication strategy for Passport and Node.js.
steam-tui - Rust TUI client for steamcmd
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Steam-Metadata-Editor - An easy to use GUI that edits the metadata of your Steam Apps
node-globaloffensive - A Node.js module to connect to and interact with the CS2 game coordinator. Mostly used to get item data.
node-steam-tradeoffer-manager - Simple and sane Steam trade offer management
steam.py - An async python wrapper to interact with the Steam API and its CMs
node-steam-weblogon - WebLogOn implementation for node-steam 1.x **NO LONGER MAINTAINED**
CSSource-Texture-Installer - A utility designed to help make installing CSSource textures into Garrys Mod safe while also doing it the legal method by utilizing steamcmd.