OpenSplat VS glslSmartDeNoise

Compare OpenSplat vs glslSmartDeNoise and see what are their differences.

OpenSplat

Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀 (by pierotofy)

glslSmartDeNoise

Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable (by BrutPitt)
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OpenSplat glslSmartDeNoise
3 1
585 235
- -
9.6 0.0
5 days ago over 2 years ago
C++ C++
GNU Affero General Public License v3.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSplat

Posts with mentions or reviews of OpenSplat. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-30.

glslSmartDeNoise

Posts with mentions or reviews of glslSmartDeNoise. We have used some of these posts to build our list of alternatives and similar projects.
  • Made some sort of GI in 2D. At least I can cook eggs on my laptop with it.
    1 project | /r/godot | 5 Apr 2021
    In the demo the denoise I used was actually very ineffective. I now use a combination of temporal denoise (which sounds more advanced than it is, it's literally just interpolating each pixel with the previous frame, which is super cheap but too much causes ghosting), and the denoise algorithm from here which is amazing: https://github.com/BrutPitt/glslSmartDeNoise

What are some alternatives?

When comparing OpenSplat and glslSmartDeNoise you can also consider the following projects:

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

fastp - An ultra-fast all-in-one FASTQ preprocessor (QC/adapters/trimming/filtering/splitting/merging...)

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.