OpenResident VS sotn-decomp

Compare OpenResident vs sotn-decomp and see what are their differences.

OpenResident

Classic Resident Evil open-source engine (by XProger)

sotn-decomp

Decompilation of Castlevania: Symphony of the Night (PSX+Saturn) (by Xeeynamo)
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OpenResident sotn-decomp
1 8
100 369
- -
0.0 9.8
5 months ago 3 days ago
C C
BSD 2-clause "Simplified" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenResident

Posts with mentions or reviews of OpenResident. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-14.
  • Some questions about RE for PS1 Games
    10 projects | /r/REGames | 14 Nov 2022
    3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)

sotn-decomp

Posts with mentions or reviews of sotn-decomp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-17.

What are some alternatives?

When comparing OpenResident and sotn-decomp you can also consider the following projects:

OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).

psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.