OpenResident
Classic Resident Evil open-source engine (by XProger)
sotn-decomp
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn) (by Xeeynamo)
OpenResident | sotn-decomp | |
---|---|---|
1 | 8 | |
100 | 369 | |
- | - | |
0.0 | 9.8 | |
5 months ago | 3 days ago | |
C | C | |
BSD 2-clause "Simplified" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenResident
Posts with mentions or reviews of OpenResident.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
sotn-decomp
Posts with mentions or reviews of sotn-decomp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
-
What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
-
Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
What are some alternatives?
When comparing OpenResident and sotn-decomp you can also consider the following projects:
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.