OpenNefia
Video-Hub-App
OpenNefia | Video-Hub-App | |
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4 | 65 | |
99 | 545 | |
- | - | |
9.6 | 4.2 | |
over 2 years ago | 2 months ago | |
Lua | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenNefia
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OpenNefia progress update - Lots of vanilla and variant features added
The code for all these mods lives here, if you're curious to see what the modding system looks like right now. I think that, even if some of the mods are incomplete in their current state, they implement several of the useful features that I was wanting to port from the start, so having any amount of progress towards completing them isn't a bad thing. They're also implemented as separate mods, so if they get too buggy they can be disabled easily.
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Emacs is the 2D Command-line Interface
Well, it's not Elisp, but:
https://github.com/Ruin0x11/OpenNefia
It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs.
It has an Emacs frontend, and I designed it with the zealotry of an Emacs user, meaning it has advice, hooks, interactive evaluation and runtime module hotloading. You can run anything the engine can run from a REPL (and cause all the state to become broken easily).
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OpenNefia Progress - Custom Nefia support
I recently implemented nefias in my engine rewrite of Elona, called OpenNefia. Hopefully the ability to generate lots of new dungeons in addition to the ones in vanilla would make the game more interesting. Here are few I made, as part of a mod:
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What is your “I don't care if this succeeds” project?
An engine rewrite of a Japanese roguelike I played a lot. I liked Emacs, so I decided to see what would happen if I tried writing it in the style of what Steve Yegge calls "living systems", where all the code is interactively callable in-game and reusable in mods. There is no scripting layer, the implementation and extension language are one and the same (Lua). I like to think of the engine as a massive programming runtime with a bunch of libraries and functions made for the sole purpose of modding the game. You could whip up a scratch buffer and start tinkering around with the game state or prototyping new mods fairly quickly.
The engine is not general purpose either, it's specific to the quirks of the original game. The number of weird ideas that I could graft onto it keeps increasing with each week. Yet, without feature parity and stability with the original, it's a long way away from having those things.
Another downside is going back and playing the original now isn't as fun, because I keep thinking I'm playing the rewrite and expecting bugs to pop up at ever corner. Working on a project like this for so long affects your perception of the end result in ways you can't easily unsee.
Also gets pretty lonely working on something alone for years you're not sure anyone will care about when it's playable.
[1] https://github.com/Ruin0x11/OpenNefia
Video-Hub-App
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Ask HN: How did you earn your first $100 and first $1k online?
First $100: Thirty copies sold of Video Hub App
First $1,000: Three hundred copies sold of my Video Hub App
https://videohubapp.com/
Though I do donate $3.50 of every sale to a cost-effective charity so in theory I made no money for a while until I bumped the price to $5 / copy.
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Jellyfin: The Free Software Media System
semi-on-topic: I created Video Hub App that is like YouTube for local files: shows you a gallery with scrub-able (preview on hover) thumbnails. But does not work streaming videos to TV / tablet - only for local consumption. Hope someone finds it useful.
https://videohubapp.com/
MIT Open Source: https://github.com/whyboris/Video-Hub-App
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Generating Income from Open Source
I created Video Hub App which is MIT License
https://github.com/whyboris/Video-Hub-App
I also sell it for $5 and have sold just over 5,000 copies last month (5 years old app). Importantly, $3.50 of every purchase goes to a cost-effective charity, GiveWell recommended Against Malaria Foundation (see website for details).
https://videohubapp.com/
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Python GUIs
"The problem" might be that people in this thread and others get frustrated because others have different goals than them.
Of course Electron is overkill for a single-button application. But Visual Basic is absolutely going to be a headache if you want a custom GUI.
Pick the tool that's right for the job!
I build this with Electron: https://videohubapp.com/
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Ask HN: Most interesting tech you built for just yourself?
Simplest File Renamer - https://www.yboris.dev/renamer & https://github.com/whyboris/Simplest-File-Renamer
I wanted to be able to quickly rename files with my text editor (using keyboard commands), so this lets me do it. Plus I share the app online for free.
Video Hub App - https://videohubapp.com/ & https://github.com/whyboris/Video-Hub-App
I started it just for myself, but it ended up so good I spent several more years improving it as people kept buying it (up to almost 5,000 purchases since I started).
Also wrote a couple of dev tools for myself (sharing via NPM too) - https://www.yboris.dev/
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I've been data hoarding for 25 years. I have a bajillion hobbies. It's hard to stay organized.
I created Video Hub App: https://videohubapp.com/ - it shows screenshots from videos as you scrub/hover across the thumbnail.
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FFmpeg 6.0
I've been so frustrated that FFprobe functionality is not part of FFmpeg.
My app extracts screenshots from videos to create a beautiful gallery of videos. But even though I include FFmpeg already, I need a 50mb FFprobe executable to be bundled with my app just so that I can determine the width, height, duration, and fps of a video file! What is it that FFprobe does that FFmpeg couldn't do with a few extra pieces of exposed API?
https://videohubapp.com/ - https://github.com/whyboris/Video-Hub-App
https://github.com/whyboris/Video-Hub-App/blob/772b25bbd4b41...
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Those making $500/month on side projects in 2023 – Show and tell
Created Video Hub App (that will be 5 years old next month). I sell it for $5 and $3.50 of each purchase goes to the cost-effective charity Against Malaria Foundation (See GiveWell.org for details).
It was averaging around 100 purchases per month, though it's lower over the last year as I've not had time to release new updates (moving to another state is challenging).
https://videohubapp.com/ - Think of it like YouTube for videos on your computer. Browse, search, and organize your videos
MIT Open Source: https://github.com/whyboris/Video-Hub-App
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Ask HN: What is the most impactful thing you've ever built?
Built Video Hub App that almost 5,000 people have purchased. I was a math teacher, became a web dev 6 years ago, built this 5 years ago. Most proceeds go to charity. Very minor by comparison to others, but I'm just starting out ;)
https://videohubapp.com/ && https://github.com/whyboris/Video-Hub-App
What I did that is most impactful is that I've been giving at least 10% of my income to cost-effective charities for over 10 years now (see Giving What We Can - thousands of others do the same). This amounts to almost $100,000 given to charity which translates to thousands of people protected from malaria for many years of their lives.
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Ask HN: What's a good business model for selling standalone software
My personal model for my commercial software: charityware - require a payment but made most proceeds go to my favorite (cost-effective) charity.
I'm getting about 100 purchases ($500/month, donating $350 of that) with my Video Hub App - https://videohubapp.com/ - which is also open source - https://github.com/whyboris/Video-Hub-App
I wrote about charityware a few years ago: https://medium.com/@whyboris/charityware-doing-good-with-pro...
What are some alternatives?
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.
stash - An organizer for your porn, written in Go. Documentation: https://docs.stashapp.cc
transient - Transient commands
mediaChips - Manage your videos, add any metadata to them and play them.
rotLove - Roguelike Toolkit in Love. A Love2D/lua port of rot.js
screenity - The free and privacy-friendly screen recorder with no limits 🎥
max-downforce - Pseudo 3d racer written in Lua and LÖVE
ts-playground - :computer: Opensource and free resource to learn and practice TypeScript skills. Tutorials, code snippets and sample applications.
VimMode.spoon - Adds vim keybindings to all OS X inputs
tauri-vs-electron - A comparison of the two frameworks: is Tauri a better choice than electron in 2021?
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
hydrus - A personal booru-style media tagger that can import files and tags from your hard drive and popular websites. Content can be shared with other users via user-run servers.