Emacs is the 2D Command-line Interface

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
  • Visual Studio Code

    Visual Studio Code

  • > VSCode does not even have keyboard macros.

    https://marketplace.visualstudio.com/search?term=macros&targ...

    > Either "every keystroke is a programmable command" is not exactly what is going on in VSCode

    There are commands (JavaScript-Functions) which one can be bind to keys. But who knows whether all keys have a command behind them? An with a GUI, I wondern whether all interactions are bindable commands. Mouse-Interaction, especially in context of some widget might be more complex to handle than just recording an input-flow.

    > because so far there has been 5 years of whining and 0 patches: https://github.com/Microsoft/vscode/issues/4490

    Which only means it has no priority. But considering there are 4.7k open issues and 103k closed, taking a single issue is just a hint that the community is likely not pushing hard enough for this specific issue.

  • transient

    Transient commands (by magit)

  • I think specifically, transient.el is the 2d CLI. https://github.com/magit/transient

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • dash.el

    A modern list library for Emacs

  • It is quite a bit more readable comparing (for example) to what you'd do in Python, basically a matter of few extra quotes. Here's an example https://github.com/magnars/dash.el/blob/a17b6b5409825891423b...

    Another benefit apart from macros is that you can replace whole subexpressions to modify the function code: https://github.com/raxod502/el-patch#el-patch Although arguably you can achieve the same with source code and other languages: https://github.com/adamchainz/patchy#patchy

    Although (as a keen Emacs user & someone who often hacks into existing librairies) user I'm not really convinced either that homoiconicity plays that huge of a role in Emacs malleability in particular -- to me it's more about hooks/advice system and being able to dynamically override things to tweak into the way I want them to behave -- and I don't see a good reason why this couldn't be possible in other languages.

  • use-package

    A use-package declaration for simplifying your .emacs

  • Thank you for this thoughtful comment. I assume you are talking about use-package? I've been using it for several years.

    There is a long standing effort to have it merged into emacs/elpa, so we hope the situation will improve.

    https://github.com/jwiegley/use-package/issues/282

  • pylance-release

    Documentation and issues for Pylance

  • I hear what you're saying, as I regularly run up against the rough edges of emacs too, but buffers and org-mode are absolute gamechangers for me and my productivity.

    I have ADHD, so not being able to switch between active files/tabs/whatever + my TODO list at lightning speed + having to constantly use the mouse devastates my productivity.

    That's to speak nothing of the embrace-extend-extinguish behaviors Microsoft has been exhibiting in its development of VS Code -- e.g., deprecating their open source, editor-agnostic Python language server in favor of a proprietary, closed-source VSCode-only server[1].

    I regularly update and play around with VSCode in an effort to keep an open min, but frankly I haven't found it to offer anything worth the trouble + spiritual taint (I'm saying this sort of tongue in cheek!) of switching

    [1] https://github.com/microsoft/pylance-release/issues/4

  • OpenNefia

    Discontinued (Archived) Moddable engine reimplementation of the Japanese roguelike Elona.

  • Well, it's not Elisp, but:

    https://github.com/Ruin0x11/OpenNefia

    It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs.

    It has an Emacs frontend, and I designed it with the zealotry of an Emacs user, meaning it has advice, hooks, interactive evaluation and runtime module hotloading. You can run anything the engine can run from a REPL (and cause all the state to become broken easily).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts