OpenGL_CMake_Skeleton
N-body
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OpenGL_CMake_Skeleton | N-body | |
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1 | 1 | |
275 | 7 | |
- | - | |
3.0 | 7.5 | |
9 months ago | 11 months ago | |
C++ | C++ | |
MIT License | MIT License |
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OpenGL_CMake_Skeleton
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CMake fails to build OpenGL project due to missing targets OpenGL and GLX whereas reference project does not have the same problem.
The main GLEW repository from how I currently understand it is not designed to be used as a subdirectory. So I found a skeleton project that I went off of and it links to an alternative glew repository that includes source files, although it hasn't been updated in a while. I was able to do this succesfully before by roughly following along with what the skeleton project does. In fact I made a repository that worked at one point. However a new problem has showed up. It could have come up with an update from once of the dependencies or maybe it's because I had reinstalled Ubuntu between now and then.
N-body
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Realtime N-body simulation
Here's the code if you are curious or you want to try it: N-body
What are some alternatives?
OpenGL-Project
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chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
nBodyWebGPU
chromeos_smart_card_connector - Smart Card Connector App for Chrome OS
borealis - Hardware accelerated, controller and TV oriented UI library for PC and Nintendo Switch (libnx)