Open-Golf
NetHack
Open-Golf | NetHack | |
---|---|---|
15 | 62 | |
1,753 | 2,729 | |
- | 0.7% | |
0.0 | 9.9 | |
about 2 months ago | about 20 hours ago | |
C | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open-Golf
- Advice for bigger c projects?
- Good open source games written in C?
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⟳ 5 apps added, 51 updated at f-droid.org
Open Golf: A mini golf game currently featuring about 20 levels
- 开放式高尔夫:用C语言编写的跨平台迷你高尔夫游戏 (Open Golf: A cross-platform minigolf game written in C)
- Open Golf: A cross-platform minigolf game written in C
- 365 points in 5 hours
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
What are some alternatives?
rogue - Original Rogue Game (5.4.4)
angband - A free, single-player roguelike dungeon exploration game
raylib-games - A collection of games made with raylib
UnNetHack - NetHack fork that is in development
Netguard - A simple way to block access to the internet per app
crawl - Dungeon Crawl: Stone Soup official repository
motioneye-android - motionEye Android app - available on Google Play Store and F-Droid
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
KeePassDX - Lightweight vault and password manager for Android, KeePassDX allows editing encrypted data in a single file in KeePass format and fill in the forms in a secure way.
sil-q
Infinity-For-Reddit - A Reddit client for Android
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game