OneMoreLevel
TODO_filterer
OneMoreLevel | TODO_filterer | |
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3 | 1 | |
40 | 0 | |
- | - | |
0.0 | 0.6 | |
over 1 year ago | about 3 years ago | |
GDScript | Python | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OneMoreLevel
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Sharing Saturday #363
It is not a technical issue. I draw four maps with REXPaint, which is quite handy. I use two Godot scripts (FileIOHelper.gd and DungeonPrefab.gd) to read a txt file and output terrain data. I can flip the map horizontally and/or vertically if necessary. Problem is, in my mind, ninjas should enclose on all sides and our ninja slayer keeps dodging attacks until the time is right. He fights back with lightning speed and covers narrow corridors and chock points with soul fragments (yellow question marks). But the game does not play like that. I need more time to find a solution.
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Sharing Saturday #358
This week I have raised the difficulty of a few dungeons. I have also added more colors based on players' feedback which greatly improves game experience (see demo above). Therefore I published a nightly release on GitHub and itch.io. I picked all the colors ([grey](f8f9fa-e9ecef-dee2e6-ced4da-adb5bd-6c757d-495057-343a40-212529), green and orange) from Coolors. Below are their hash values.
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Sharing Saturday #352
Demo | Github | itch.io | Twitter | Dev Blog
TODO_filterer
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Sharing Saturday #352
Each task can be marked complete with an x at the start, start and finish dates are optional and the description of the task can include projects (prepended by a '+'), contexts ('@') and then user implemented key, value pairs (e.g. due:2021-02-27). I then implemented a small CLI program to view tasks. I can filter tasks and chain filters to make viewing tasks easier.
What are some alternatives?
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
signed-distance-field-font-generator - Automatically exported from code.google.com/p/signed-distance-field-font-generator
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
libGDX - Desktop/Android/HTML5/iOS Java game development framework
png2rex_rs - Utility for converting PNG files to REX Paint .xp files.
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
panspermia
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
spdlog - Fast C++ logging library.
tcod_tutorial_v2