OSMBuilding
render an individual OSM building (by Beakerboy)
straight-skeleton
Straight skeleton algorithm implementation in TypeScript (by StrandedKitty)
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OSMBuilding | straight-skeleton | |
---|---|---|
7 | 1 | |
16 | 37 | |
- | - | |
5.9 | 5.8 | |
30 days ago | 8 months ago | |
JavaScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OSMBuilding
Posts with mentions or reviews of OSMBuilding.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-03.
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Streets GL — a new 3D renderer for OSM
I’ve been working on a project to just render one individual building at a time to help mappers create 3D buildings: https://github.com/Beakerboy/OSMBuilding
- Is there a community fork of OSM Buildings or is it just dead?
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Gabled roofs now rendering on OSMBuilding.
My single building renderer now supports gabled roofs. You can see an example on the Jefferson Monument.
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Is there a source for open source textures?
I’m working on an open source project, rendering buildings from OpenStreetMap data.
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Error with computeBoundingSphere. No NaN values
In case you’re interested, here’s the project I’m working on. https://github.com/Beakerboy/OSMBuilding
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Rendering buildings from OpenStreetMap data.
Source Code
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What is the best way to ensure my three-js app works across all (or most) browsers?
I’m new-ish to javascript, but I’ve been programming 30 years. I have a new project that uses the three-js library. I am currently including it by defining an importmap in my index.html:
straight-skeleton
Posts with mentions or reviews of straight-skeleton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-03.
-
Streets GL — a new 3D renderer for OSM
Hi, I've ported a C# implementation of straight skeleton algorithm to TS for this specific purpose: https://github.com/StrandedKitty/straight-skeleton Though I don't think you should use it, it fails quite a lot on OSM data. I would suggest looking into the straight skeleton implementation in CGAL: https://doc.cgal.org/latest/Straight_skeleton_2/index.html It's in C++, and I've tried to run it in the browser using emscripten, but unfortunately I couldn't get it running. Also I've seen some people pointing out a problem with rounding modes: they seem to not work in WASM, and straight skeleton algorithm probably depends on them. So your best bet probably would be to just make a server that takes multipolygons as an input and produces straight skeletons using CGAL. There are also some other implementations in other languages but I think they are not as robust as CGAL.
What are some alternatives?
When comparing OSMBuilding and straight-skeleton you can also consider the following projects:
UltraGlobe - A globe in threejs with OGC WMS imagery, OGC 3dtiles and elevation
streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2
OSMBuildings - 3d building geometry viewer based on OpenStreetMap data
three-viewcube - 3VC - Simple camera orientation controller for 3D space
curve-shortening-demo - Visualize curve shortening flow in your browser.