NetLogo
twinejs
NetLogo | twinejs | |
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16 | 408 | |
982 | 1,794 | |
0.7% | - | |
9.7 | 8.5 | |
7 days ago | 13 days ago | |
HTML | TypeScript | |
- | GNU General Public License v3.0 only |
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NetLogo
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
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Why Is the Other Lane Always Faster? (2018)
This is exactly the kind of problem NetLOGO is geared toward modelling and solving. It is very much like the LOGO (turtle graphics) you might have learned as a tween, but multi-agent, so you can model the behaviour of several types of cars (fast, slow, hesitant, etc), design a few multi-lane obstacles, and let 'r rip.
There are 3D and 2D versions, but your problem will quite suit the 2D version.
Check it out. I'd love to see the results, as your subject is one of very common interest.
https://ccl.northwestern.edu/netlogo/
- Explain what 'immanent critique' is, but like i'm a 10 year old
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Personality variation eroded by simple social behaviors in collective foragers
From the title it sounds like research on humans but the paper is actually all about a simple software model of a group of entities going 'foraging'
The model is using a program called NetLogo
https://github.com/NetLogo/NetLogo
https://ccl.northwestern.edu/netlogo/index.shtml
Source code for the model used in this paper
https://figshare.com/articles/software/Netlogo_code_supporti...
Seems like a fun program, you set up 'turtles' and give them attributes and rules and then watch them roam around
I thought this was interesting:
;adding individual noise into the speeds of individuals, to avoid computational problems caused by all individuals being on top of each other in a cell
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Is there a way to reduce level of detail in 2d TileMap?
(Patches = Cells, Turtles = Agents) https://ccl.northwestern.edu/netlogo/
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This round of Rock, paper and scissors
Looks like it wad probably made in netlogo: http://ccl.northwestern.edu/netlogo/
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Deploying frontend + backend with NetLogo integration?
My team has a simulation model in NetLogo that needs a separate UI (data with will flow back and forth between simulation and UI, largely in the form of csv files). How might this be set up in Azure? Any recommendations for UI frameworks (React+Flask, Vue+Express, etc.) or file [system log] storage? I am very new to development so any pointers would be greatly appreciated.
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# Freelance
I have a piece of code in NetLogo programming language that I am unable to run in NetLogo software (https://ccl.northwestern.edu/netlogo/) as I am facing some errors while doing so. If anyone can help me, we can discuss the budget.
- Ant colony simulation
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NetLogo installer contains 90k+ files?
I was scanning the NetLogo installer to make sure I got the correct version, and didn't instead get a virus, but the antivirus has been running for a while and it reports greater than 90K files (still running) in the NetLogo installer. Is this right? I got it from here: https://ccl.northwestern.edu/netlogo/
twinejs
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
- How to start making video games?
What are some alternatives?
agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.
RenPy - The Ren'Py Visual Novel Engine
rust-agent-based-models - Reliable and efficient agent-based models in Rust
ink - inkle's open source scripting language for writing interactive narrative.
Agents.jl - Agent-based modeling framework in Julia
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
ReinforcementLearning.jl - A reinforcement learning package for Julia
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
medley - The main repo for the Medley Interlisp project. Wiki, Issues are here. Other repositories include maiko (the VM implementation) and Interlisp.github.io (web site sources)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rocky-logos - The source for Rocky Linux's logo package
gitbook - The open source frontend for GitBook doc sites