NetHack
Redis
Our great sponsors
NetHack | Redis | |
---|---|---|
62 | 318 | |
2,656 | 64,821 | |
1.5% | 1.9% | |
9.9 | 9.7 | |
about 16 hours ago | about 16 hours ago | |
C | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
Redis
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Valkey Is Rapidly Overtaking Redis
One of the challenges Redis labs here have is that there's very little reason for their userbase to stay loyal to them.
antirez retired from Redis development a few years ago.
From https://github.com/redis/redis/graphs/contributors it looks like activity since he left has been mostly from people who didn't overlap with him much.
Redis Labs have not shown themselves to be outstanding stewards of the project as far as I can tell. Why shouldn't people support the fork?
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Handling Multiple requests with Redis and Bullmq
Redis
- Redis is not "open core" (2021)
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Software Engineering Workflow
Redis - real time data storage with different data structures in a cache
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Redict 7.3.0, a copyleft fork of Redis, is now available
[0] https://github.com/redis/redis/blob/unstable/CONTRIBUTING.md
- It has been ten days since the last commit was pushed to Redis
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Containerize your multi-services app with docker compose
Cache: a Redis cache
- Fix Redis Drama
- Redis changes license from BSD-3 to dual RSALv2+SSPLv1
- Change license from BSD-3 to dual RSALv2+SSPLv1
What are some alternatives?
angband - A free, single-player roguelike dungeon exploration game
Redis - 🚀 A robust, performance-focused, and full-featured Redis client for Node.js.
UnNetHack - NetHack fork that is in development
LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
crawl - Dungeon Crawl: Stone Soup official repository
RabbitMQ - Open source RabbitMQ: core server and tier 1 (built-in) plugins
sil-q
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
celery - Distributed Task Queue (development branch)
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
Riak - Riak is a decentralized datastore from Basho Technologies.