NetHack
Polly
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NetHack | Polly | |
---|---|---|
62 | 52 | |
2,656 | 12,991 | |
1.6% | 1.4% | |
9.9 | 9.8 | |
1 day ago | 2 days ago | |
C | C# | |
- | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
Polly
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The Retry Pattern and Retry Storm Anti-pattern
In our applications, we should wrap all requests to remote services in code that implements a retry policy that follows one of the strategies I listed earlier. If you are a .NET developer like myself, you may be familiar with the Polly library. Golang has a library called Retry, and there are numerous third-party libraries for Python and Java.
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Http calls on mobile, what is the preferred way / best practice
Another question that rises is, would it be better to use some HttpClient package to handle the requests, like Refit in combination with Polly. But then again, it seems Refit also uses the HttpClient factory, which was a bad thing according to the previous?
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[Question] HttpClient does not recover from error
D'Oh! Sorry, not PolySharp. I meant Polly. Too many similarly-named libraries!
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I thought "Availability Groups" would be 100% "seamless"
Everywhere I've worked with AGs, we've worked with the application team to add retry logic to help make things a bit more seamless to end users. There are libraries out there that can make this pretty easy - Polly is one that I've used a few times, but there are others.
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Do you really need "microservices"?
Fallacy 1: The network is reliable. If system 2 works perfectly well, but is not accessible for service 1 due to network issues, service 2 is still unavailable. This is why timeouts, service breakers and retry policies exist. A great tool for .NET to handle common network issues is Polly, but even when using a tool like this, the network is still not completely reliable.
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Only "exit 1" if VISIBLE errors are thrown during script invocation, ignoring try/catch blocks
I see. Then I don't have any better idea right now, but I do want to suggest that if your script is mostly API calls and you want to be able to deal with failures then take a look at the polly library: https://github.com/App-vNext/Polly
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Getting back into C# after a hiatus, any good reading material recommendations to get back up to speed? Been using Kotlin recently, and got quite a lot of experience in engineering.
Runs in containers nicely, has good integration with Kafka, RabbitMQ, gRPC, etc. for Microservices communication. Implements resiliency patterns you'd want in Microservices via Polly. Has a decent Dependency Injection framework built in by default.
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What your hidden nuget gems ?
It's in no way hidden. But I use Polly all the time.
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Message Queueing
Depending if the sender or the reciever is down, you can also try Polly http://www.thepollyproject.org/
- How To Implement Retries Without Cluttering Your Code
What are some alternatives?
angband - A free, single-player roguelike dungeon exploration game
MediatR - Simple, unambitious mediator implementation in .NET
UnNetHack - NetHack fork that is in development
Hangfire - An easy way to perform background job processing in .NET and .NET Core applications. No Windows Service or separate process required
crawl - Dungeon Crawl: Stone Soup official repository
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.
sil-q
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
Refit - The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
Flurl.Http - Fluent URL builder and testable HTTP client for .NET