SourceAutoRecord
GC-pokemon-RNG-manipulation-assistant
SourceAutoRecord | GC-pokemon-RNG-manipulation-assistant | |
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1 | 2 | |
46 | 11 | |
- | - | |
0.0 | 10.0 | |
over 3 years ago | almost 2 years ago | |
C++ | C++ | |
- | MIT License |
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SourceAutoRecord
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Noob here: How to get started with TASing Portal 2?
Maybe this one?
GC-pokemon-RNG-manipulation-assistant
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(colloseum) Rng Help-need the colloseum.precalc file for pokefinder
Link to the precalc file. Apparently there is a bug with the seed finding in newer versions of PokeFinder, no idea if it's fixed on 4.0.1 if you want to be safe use 2.4.2
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Where is the Colo PRECalc File?
Link
What are some alternatives?
game - Momentum Mod - Standalone Source Movement Speedrunning (READ README)
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BunnymodXT - Speedrun and TAS tool for Half-Life & friends.
SourceAutoRecord - Made for making segmented speedruns.
SonicVisualSplit - An auto-splitter for people who speedrun classic Sonic on console.
portal2vr - Portal 2 VR Mod
oneMKL - oneAPI Math Kernel Library (oneMKL) Interfaces
portal-sdk-2013 - Portal source code ported to Source SDK 2013
Xoshiro-cpp - Header-only Xoshiro/Xoroshiro PRNG wrapper library for modern C++ (C++17/C++20)
Portal-Base - Port of Portal 1 2007 leaked source code to Source SDK 2013. Also includes fixes for Half-Life 2 maps and gameplay.
nuclear_rng_generation2 - Random Number Generator using common Geiger counter