GC-pokemon-RNG-manipulation-assistant
SonicVisualSplit
GC-pokemon-RNG-manipulation-assistant | SonicVisualSplit | |
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2 | 1 | |
11 | 7 | |
- | - | |
10.0 | 4.8 | |
almost 2 years ago | 4 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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GC-pokemon-RNG-manipulation-assistant
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(colloseum) Rng Help-need the colloseum.precalc file for pokefinder
Link to the precalc file. Apparently there is a bug with the seed finding in newer versions of PokeFinder, no idea if it's fixed on 4.0.1 if you want to be safe use 2.4.2
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Where is the Colo PRECalc File?
Link
SonicVisualSplit
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How is the Timer so accurate?
Some of them get pretty advanced too. Sonic Visual Split actually reads the IGT from a video feed, since Sonic 1, 2 and CD all use IGT.
What are some alternatives?
nuclear_random_number_generator - An Arduino / Geiger Counter based Random Number Generator
AutoSplit - Easy to use image comparison based auto splitter for speedrunning on console or PC.
BunnymodXT - Speedrun and TAS tool for Half-Life & friends.
LiveSplit.Crash4LoadRemover - Crash 4: It's About Time - Load Remover (Memory-Based) for PC
oneMKL - oneAPI Math Kernel Library (oneMKL) Interfaces
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications
SourceAutoRecord - Speedrun plugin for Source Engine games.
calculator - Windows Calculator: A simple yet powerful calculator that ships with Windows
Xoshiro-cpp - Header-only Xoshiro/Xoroshiro PRNG wrapper library for modern C++ (C++17/C++20)
LiveSplit.AutoSplitters - Auto Splitters for LiveSplit