NarasUnityTools
VRWorldToolkit
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NarasUnityTools | VRWorldToolkit | |
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3 | 10 | |
61 | 405 | |
- | - | |
0.0 | 7.3 | |
6 months ago | 19 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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NarasUnityTools
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[MEME] Made this while optimizing a commissionee's avatar
Yes! like this tool did https://github.com/Naraenda/NarasUnityTools
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Can we get a revision of the PerformanceRanking System?
I see what you mean and do agree for the most part but I disagree in a way this at least for me and others it encourages creative thinking for optimization while keeping nice functions for me it got me to look into this https://github.com/Naraenda/NarasUnityTools So I could have my hair and ears still move a bit without pushing my avatar over "Good" Or even further with Quest limits, a friend of mine started doing this https://www.youtube.com/watch?v=rggL1eq8D2Q Using 3.0 to animate hair etc to fake dynamic bones for Quest and PC
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Hi! I optimize avatars for people without losing their dynamic bones!
My friend showed me this tool for unity that will simulate dynamic bones by doing constraints (?) and it has been helpful. I use it for 3.0, not sure if you can use it for 2.0
VRWorldToolkit
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"A VRCSceneDescriptor is required to build a world" in VRChatSDK
OR (better option) download this, it's a helpful tool while creating worlds. After importing, go to the vrworldtoolkit menu and hit "setup world" https://github.com/oneVR/VRWorldToolkit
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My first attempt at a VRChat world, what do you think? Open to feedback
I've used VRWorldToolkit in the past with a lot of success to find which files are eating up the most space: https://github.com/oneVR/VRWorldToolkit
- Vrchat
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Spent probably close to 20+ hours this last week learning to make this map and I cant express the accomplishment I feel from actually finishing something I started and learned from scratch. Thanks to anyone who stopped by to try it out.
2) 100MB is a lot, textures tend to be really heavy so if you haven't done it already I'ld recommend to crunch your textures ("crunch compression" setting on the texture), the VRWorldToolkit Unity plug-in can be used to check which element takes most of your space in the final build https://github.com/oneVR/VRWorldToolkit
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I published a world to community labs a few days ago, it's a small room but it has many things to interact and play, video player, pool table, mirrors and most things have toggles for performance :3 Have a look if you have a minute :3
Crunch your textures (in the texture settings, there's a "Use crunch compression" setting), a room like that doesn't need to be 70MB. I hightly recommend the Unity plugin VRWorldToolkit https://github.com/oneVR/VRWorldToolkit, it can be used to see which asset in your world takes most of the space ("Built report" tab)
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Questions about world creation and considerations to be made for quest optimization, as well as ban systems. [Help]
this unity tool can help with the optimization https://github.com/oneVR/VRWorldToolkit
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Luxury Penthouse I just released on VRChat!
If you haven't got it already, i'd highly recommend VRWorldToolkit.
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cant make my vrchat world help me
https://github.com/oneVR/VRWorldToolkit/releases Add this to your project, enjoy.
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Existing Unity prefabs in VRChat?
VRWorldToolKit: https://github.com/oneVR/VRWorldToolkit
- nonexistent game objects are missing scripts
What are some alternatives?
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
Avatars-3.0-Manager - A tool for managing playable layers and parameters for Avatars 3.0.
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest
VRCAvatarTools - [Moved to: https://github.com/Thryrallo/VRC-Avatar-Performance-Tools]
Jetdogs-Prefabs-Udon - A compilation of prefabs and other useful items for vrchat users.
vrc3cvr - Convert your VRChat SDK3 avatar to ChilloutVR.
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
UdonSharp - An experimental compiler for compiling C# to Udon assembly
NUSaveState - An alternate approach to saving and loading data in a VRChat world.