NancyFx
osu-framework
NancyFx | osu-framework | |
---|---|---|
5 | 7 | |
7,141 | 1,569 | |
- | 1.1% | |
1.3 | 9.9 | |
about 4 years ago | 6 days ago | |
C# | C# | |
Common Development and Distribution License 1.1 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NancyFx
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Ask HN: Examples of Top C# Code?
Nancyfx - sadly dead in the water now but well worth a read of both the code and docs https://github.com/NancyFx/Nancy/tree/master/
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what do you guys think about nancy
2-3 years ago Nancy added a large banner at the top of https://github.com/NancyFx/Nancy -
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Microsoft, please open-source Web Forms 🚫⬇️🚌
Being open source doesn't change the support model. It allows willing contributors to step up and fork in the event of total abandonment. As a comparison, nobody forked NancyFx to extend support or keep it alive.
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C# web framework without .net??
It sounds like you are talking about asp.net? If you don't want to bother with controllers and attributes and all that you can just use the Microsoft.AspNetCore.Http and Microsoft.AspNetCore.Routing namespaces. As someone that really liked Nancy I felt that this was close enough.
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
ServiceStack - Thoughtfully architected, obscenely fast, thoroughly enjoyable web services for all
osu - rhythm is just a *click* away!
AutoMapper - A convention-based object-object mapper in .NET.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
GraphQL for .NET - GraphQL for .NET
MonoGame - One framework for creating powerful cross-platform games.
Nelibur - Message based webservice framework on the pure WCF
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
EmbedIO - A tiny, cross-platform, module based web server for .NET
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Mobius: C# API for Spark - C# and F# language binding and extensions to Apache Spark
Wave Engine - This repository contains all the official samples of Evergine.