NSMB-MarioVsLuigi
Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi" (by ipodtouch0218)
Riptide
Lightweight C# networking solution for multiplayer games. (by RiptideNetworking)
NSMB-MarioVsLuigi | Riptide | |
---|---|---|
17 | 4 | |
600 | 1,037 | |
- | 1.7% | |
0.0 | 8.8 | |
6 days ago | 3 months ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NSMB-MarioVsLuigi
Posts with mentions or reviews of NSMB-MarioVsLuigi.
We have used some of these posts to build our list of alternatives
and similar projects.
- MarCUS (inte med Marcus med k denna gången)! Här e din förklaring (Mario vs Luigi online)
- Markus borde testa Mario vs Luigi online saken. No explanation needed. Det e bara väldigt underhållande lol.
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hiyaaa everyone
i was wondering if anyone wanted to play a game with me if you want to play with me just dm me the game is https://ipodtouch0218.itch.io/nsmb-mariovsluigi
- Peace just like the good ol' days
- Free cool mario fangame *New Super Mario Bros Versus
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Trying to play the new Super Mario Bros. DS
There's a browser / PC fan recreation of the NSMB versus mode which is pretty faithful to the original feel with more content: https://ipodtouch0218.itch.io/nsmb-mariovsluigi
- NSMB Versus Mode als Browsergame
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Best steam deck online pvp game
itch.io: https://ipodtouch0218.itch.io/nsmb-mariovsluigi
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I spent hours of my life stomping... RULE-PAS!
by the way theres an online port of the vs mode from NSMB DS, just thought you should know
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(new super mario bros) Any rom hacks that add more Mario VS Luigi stages for new super mario bros?
Someone did port the VS mode to PC though: https://github.com/ipodtouch0218/NSMB-MarioVsLuigi
Riptide
Posts with mentions or reviews of Riptide.
We have used some of these posts to build our list of alternatives
and similar projects.
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
When comparing NSMB-MarioVsLuigi and Riptide you can also consider the following projects:
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.