NMSSaveEditor
nms-base-builder
NMSSaveEditor | nms-base-builder | |
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257 | 20 | |
1,589 | 50 | |
- | - | |
6.2 | 0.0 | |
about 2 months ago | about 2 years ago | |
Python | ||
- | MIT License |
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NMSSaveEditor
- [PC] is it possible to unlock all expedition rewards in microsoft version? i couldn't find the accountdata.hg file here C:\Users\PC\AppData\Roaming\HelloGames\NMS\DefaultUser\cache.
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Getting old Expedition Rewards as a Newbie
Use this editor - https://github.com/goatfungus/nmssaveeditor, go to the Account tab and select all the expedition rewards (and Twitch rewards, if you want).
- Can anyone give me a the golden vector
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Starting a expedition, do you start from scratch?
Here's the link to the Save Editor. https://github.com/goatfungus/NMSSaveEditor
- Base Building // You know, it would be great if we can copy our entire base and then paste it onto a different part of a planet or different planet entirely without having to replace everything... sort of like a blueprint system...
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No Man’s Sky lost all of my game saves.
You can get a save editor for No Man's Sky on the Xbox from the GitHub repository of goatfungus. The repository is here: https://github.com/goatfungus/NMSSaveEditor
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Does anyone know the fastest way to get to Sudzerbal?
The works for Steam https://github.com/goatfungus/NMSSaveEditor. I recommend a backup before using an editor.
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Is there a way to get the last expedition rewards now?
Save editor
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So my Sentinel ship somehow glitched with my starter ship and now i have this???
Firstly, try to load an older save. Should that fail to fix the problem, get the Save File Editor. With it you can load up your file and change the starship type to Interceptor. If that doesn't work then nothing will, but keep the editor anyhow. With it you can revert the data by keeping a backup of the seed number for your ships so you can change it back anytime you want. I saved a freighter of mine from being completely overwritten during an expidition(it changed name, type, color scheme, AND internal layout but I managed to save it) by using it. I wish you the best of luck. :)
- I suposedly dont have my previous expeditions unlocked? help
nms-base-builder
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So I hit the build limit. this is across all my entire game. all bases. i can't add anything anywhere.
If you want to go nuts, edit outside the game with https://github.com/charliebanks/nms-base-builder
- NMS Save Editor help
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Cathedral of Pain (Euclid/Normal)
In a nutshell, it's the latter. You import your base into Blender with NMS Base Builder, which has primitive proxy representations for the various base parts. This allows more precise positioning, rotating, and scaling, but there's still quite a bit of switching back and forth between the game and Blender in order to finesse things.
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Futzing around with cylinders...
Then again, getting to the point where I had figured out a few things took about 6 months (I am a complete Blender noob; this was done using Charlie Banks's NMS Base Builder).
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My best base yet; it's not much, but it's mine.
100% native game assets (all accessible from base building menu), using https://github.com/charliebanks/nms-base-builder for position and scaling.
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Experimental base build. 1600 parts. It didn't quite turn out as hoped. Pics for posterity, before I tear it down and start over.
https://github.com/charliebanks/nms-base-builder, which results in a base with 100% native assets that anyone playing in the same game mode can visit. I'm currently not running any mods while I play, but one I really like and have used from time to time is Exosolar's Beyond Base Building, which frees up a lot of building options, and does it natively so that others can experience your base unhindered by any worry about mods.
- Last Chance Greenhouse & Nip Nip Emporium (Greenfingers event build, Normal mode)
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Last Chance Greenhouse & Nip Nip Emporium (Greenfingers event build/Budullangr/Normal)
I was hoping to avoid a lengthy explanation. Full disclosure: the letters were done manually with a lot of eyeballing and adjusting, but the curves were done with an assist from Charlie Banks's NMS Base Builder plugin for Blender. I'm a complete Blender noob (only been using it since October), and didn't really want to learn how to use it, but I finally came to terms with the fact that — until HG gives us better building tools (never, probably) — precise control of position, rotation, and scaling to achieve the seemingly impossible can, at present, only be consistently accomplished this way. Glitch building is fine if you like it, but in my experience it was too frustrating.
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Malfunctioning Harbinger of Atlas (Euclid/Normal)
Painstakingly, piece by piece, with this.
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Hans Zarkov is Alive and Well (Expeditions broke XOR gate logic, so 1 of the 2 doors is intentionally unpowered/open)
NMS Base Builder plugin for Blender (https://github.com/charliebanks/nms-base-builder). This allows tighter control over placement, positioning, and scaling. The result is a base with 100% native game assets that can be visited by anyone in the game.
What are some alternatives?
NomNom - NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame (but enhanced if one is loaded).
Playstation-4-Save-Mounter
SnowRunnerWSGConverter - A tool to convert WSG save files from the XGP version of SnowRunner to be used on other platforms
NMSCoordinates - NMSCoordinates is an app for No Man’s Sky which allows you to view all your discovered space station and base locations between all your saves. You can clear portal interference while traveling through a portal, fast travel to known locations, or manually enter Galactic Coordinates and travel to them. Trigger a freighter battle with a button.
z80 - A basic z80 virtual machine written using C# (TDD). This forms the engine of a tool for teaching assembler.
NMSMV
notepad-plus-plus - Notepad++ official repository
nms-base-builder - Build bases in No Mans Sky. A python tool for Blender.
Killed by Google - Part guillotine, part graveyard for Google's doomed apps, services, and hardware.
NMS-SaveEditor - Simple web No Man's Sky difficulty editor
NMS-Util - No Man's Sky Base Building Utility Addon for Blender