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Nms-base-builder Alternatives
Similar projects and alternatives to nms-base-builder
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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better nms-base-builder alternative or higher similarity.
nms-base-builder reviews and mentions
Posts with mentions or reviews of nms-base-builder.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-15.
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So I hit the build limit. this is across all my entire game. all bases. i can't add anything anywhere.
If you want to go nuts, edit outside the game with https://github.com/charliebanks/nms-base-builder
- NMS Save Editor help
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Cathedral of Pain (Euclid/Normal)
In a nutshell, it's the latter. You import your base into Blender with NMS Base Builder, which has primitive proxy representations for the various base parts. This allows more precise positioning, rotating, and scaling, but there's still quite a bit of switching back and forth between the game and Blender in order to finesse things.
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Futzing around with cylinders...
Then again, getting to the point where I had figured out a few things took about 6 months (I am a complete Blender noob; this was done using Charlie Banks's NMS Base Builder).
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My best base yet; it's not much, but it's mine.
100% native game assets (all accessible from base building menu), using https://github.com/charliebanks/nms-base-builder for position and scaling.
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Experimental base build. 1600 parts. It didn't quite turn out as hoped. Pics for posterity, before I tear it down and start over.
https://github.com/charliebanks/nms-base-builder, which results in a base with 100% native assets that anyone playing in the same game mode can visit. I'm currently not running any mods while I play, but one I really like and have used from time to time is Exosolar's Beyond Base Building, which frees up a lot of building options, and does it natively so that others can experience your base unhindered by any worry about mods.
- Last Chance Greenhouse & Nip Nip Emporium (Greenfingers event build, Normal mode)
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Last Chance Greenhouse & Nip Nip Emporium (Greenfingers event build/Budullangr/Normal)
I was hoping to avoid a lengthy explanation. Full disclosure: the letters were done manually with a lot of eyeballing and adjusting, but the curves were done with an assist from Charlie Banks's NMS Base Builder plugin for Blender. I'm a complete Blender noob (only been using it since October), and didn't really want to learn how to use it, but I finally came to terms with the fact that — until HG gives us better building tools (never, probably) — precise control of position, rotation, and scaling to achieve the seemingly impossible can, at present, only be consistently accomplished this way. Glitch building is fine if you like it, but in my experience it was too frustrating.
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Malfunctioning Harbinger of Atlas (Euclid/Normal)
Painstakingly, piece by piece, with this.
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Hans Zarkov is Alive and Well (Expeditions broke XOR gate logic, so 1 of the 2 doors is intentionally unpowered/open)
NMS Base Builder plugin for Blender (https://github.com/charliebanks/nms-base-builder). This allows tighter control over placement, positioning, and scaling. The result is a base with 100% native game assets that can be visited by anyone in the game.
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A note from our sponsor - InfluxDB
www.influxdata.com | 22 May 2024
Stats
Basic nms-base-builder repo stats
20
50
0.0
about 2 years ago
charliebanks/nms-base-builder is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of nms-base-builder is Python.
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