NGL
msvc-wine
NGL | msvc-wine | |
---|---|---|
13 | 6 | |
89 | 563 | |
- | - | |
7.9 | 8.3 | |
19 days ago | 12 days ago | |
C++ | Shell | |
- | GNU General Public License v3.0 or later |
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NGL
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Understanding OpenGL setup & compilation on Windows
I have a number of instructions on my Github pages here https://github.com/NCCA/NGL/blob/main/Windows.md whilst aimed at my own library the first part about installing Visual Studio and the basic setup will help.
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How objects lifetime should be managed by library?
code here https://github.com/NCCA/NGL
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How to deal with MSVC in DevOps
My Windows build is here https://github.com/NCCA/NGL/blob/main/.github/workflows/windows.yml I use vcpkg for installing 3rd party libs and the msvc-dev command from here https://github.com/ilammy/msvc-dev-cmd
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I have spent two whole work days trying to install GLEW
Also I have just done an experimental version of my code that uses WSL2 (which supports graphics). You could try that. https://github.com/NCCA/NGL/blob/NewShaderLib/WSL.md
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An OpenGL Renderer
I also have a ShaderLib class that does similar stuff keeping everything in a static map (used to be a singleton class). Been using it for teaching for a number of years you can see it here https://github.com/NCCA/NGL
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4 hours of my .obj parser so far ๐ญ
There are loads of edge cases and gotcha's as well. I have a full(ish) parser here with unit tests if it helps. (Note I use pystring to do the string processing). https://github.com/NCCA/NGL/blob/main/src/Obj.cpp unit tests here https://github.com/NCCA/NGL/blob/main/tests/ObjTests.cpp. May give you some ideas.
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C++ library management absolutely sucks!
I use glfw in a number of projects here are my instructions for building my library https://github.com/NCCA/NGL/blob/main/Windows.md You should be able to use the bits you need from here to setup vcpkg etc. I suggest using the free Visual Studio community edition and installing most of the tools you need from there. After that install vcpkg and setup the paths required. (see my notes).
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I am 13 I think I'm finished learning intermediate C++ whats next?
The one I use in my teaching is here. https://github.com/NCCA/NGL it also includes Math / Vec class which you may not need if you use something like GLM. Also this uses TDD so get into writing unit tests as part of it.
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Smart pointers question
typically I just have classes with static factory methods to keep things together, usually with a std::unordered_map s_things; so I can create by name. This is an example for an OpenGL Vertex Array Object https://github.com/NCCA/NGL/blob/master/include/ngl/VAOFactory.h
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GLFW Creating a VAO/VBO Class
I have several using a Factory design pattern here https://github.com/NCCA/NGL Checkout https://github.com/NCCA/NGL/blob/master/include/ngl/AbstractVAO.h for the basic structure, then I have different versions depending upon context and usage.
msvc-wine
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How to deal with MSVC in DevOps
Okay, I am trying it, but it does not exactly work out of the box. Do you remember how you got a hand on the MSVC libraries? I use https://github.com/mstorsjo/msvc-wine to download the MSVC toolchain using python, and then I simply wget this file https://raw.githubusercontent.com/llvm/llvm-project/main/llvm/cmake/platforms/WinMsvc.cmake, and call CMake like in the example the file has as a comment in the first few lines. I installed clang-tools-15 and lld-15 using apt. Does this sound somehow correct? I set all the paths correctly and I get a CMake Error "include could not find requested file: [...] //ClangClCMakeCompileRules.cmake", the error occurs while CMake is testing the C compiler if it works.
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Wine 8.0
That's a nice lead! - I'll try looking into that more. If you have or remember some more details - please share! Thanks!
(One of my use cases is https://github.com/mstorsjo/msvc-wine - and invocation of `cl.exe` or `link.exe` taking 250ms at each is not going to be great (then again `cl.exe` can be made to input several .cpp/.c files, but it becomes more awkward to express that at the build level).
- Cross compiling pybind11 module with Mingw-gcc for Windows from Linux
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Visual Studio 2022 17.4 is available!
you can run the C++ compiler via wine: https://github.com/mstorsjo/msvc-wine
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Wine 6.15 Released
I guess I should try installing MSVC again one of these days. Maybe it's finally possible to setup a "real" Windows cross compilation build environment without msvc-wine.
What are some alternatives?
tinyrenderer - A brief computer graphics / rendering course
infra - Infrastructure to set up the public Compiler Explorer instances and compilers
RayTracer - A ray tracing program
Navidrome Music Server - ๐งโ๏ธ Modern Music Server and Streamer compatible with Subsonic/Airsonic
msvc-dev-cmd - GitHub Action to setup Developer Command Prompt for Microsoft Visual C++
pyenv - Simple Python version management
GLFW-CMake-starter - Use CMake to create a project with GLFW - Multi-platform Windows, Linux and MacOS.
NCCABoilerplate - A set of Boilerplate projects for most of the work we do
opengl_renderer
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
docker-msvc-cpp - Dockerized Visual C++ environment with wine