Mundus VS Mini2Dx

Compare Mundus vs Mini2Dx and see what are their differences.

Mundus

A 3D world/level editor built with Java, Kotlin & libGDX. (by JamesTKhan)
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Mundus Mini2Dx
2 -
145 503
- 0.2%
9.0 4.0
8 days ago 9 months ago
Java Java
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mundus

Posts with mentions or reviews of Mundus. We have used some of these posts to build our list of alternatives and similar projects.

Mini2Dx

Posts with mentions or reviews of Mini2Dx. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Mini2Dx yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Mundus and Mini2Dx you can also consider the following projects:

riiablo - Diablo II remade using Java and LibGDX

libGDX - Desktop/Android/HTML5/iOS Java game development framework

skin-composer - Create skins for LibGDX scene2d.ui with a graphical interface.

Litiengine - LITIENGINE 🕹 The pure 2D java game engine.

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun

gdx-fireapp - libGDX Firebase API

hangman-game - Hangman Game in Java

FXGL - Java / JavaFX / Kotlin Game Library (Engine)