Mini2Dx
gdx-fireapp
Our great sponsors
Mini2Dx | gdx-fireapp | |
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- | 2 | |
502 | 63 | |
0.2% | - | |
4.0 | 4.3 | |
8 months ago | 11 days ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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Mini2Dx
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Tracking mentions began in Dec 2020.
gdx-fireapp
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Why use gdx-fireapp to add Firebase to my Libgdx project ?
I'm a little bit confuse about how to add firebase (firestore) to my project. I saw there exist a library for this purpose gdx-fireapp ( https://github.com/mk-5/gdx-fireapp ) but I don't unserstand what is the advantage of use it instead of using the "normal" library (https://firebase.google.com/docs/firestore/quickstart?hl=en#java ). My bet is because if I use it the same code will work for Android and iOs, otherwise I will have to write different code when using firebase for Android and iOs. Is my bet correct? Is there any other advantage?
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The Bubble Game
Also wanted to thank mk-5 for their work on Firebase for LibGDX and MrStahlfelge for their work on Game services.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
riiablo - Diablo II remade using Java and LibGDX
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
gdx-gamesvcs - Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
hangman-game - Hangman Game in Java