Mini2Dx
gdx-ai
Mini2Dx | gdx-ai | |
---|---|---|
- | 6 | |
508 | 1,210 | |
0.0% | 0.9% | |
4.0 | 5.3 | |
about 1 year ago | about 1 month ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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Mini2Dx
We haven't tracked posts mentioning Mini2Dx yet.
Tracking mentions began in Dec 2020.
gdx-ai
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How composite nodes in Behaviour Trees should really work?
Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
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How to make a natural crowd like this?
You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
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130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
- How to avoid collisions with libgdx GDX AI?
- How to make an enemy follow the player?
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Battle system - Formations [WIP]
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
gdx-fireapp - libGDX Firebase API
LITIENGINE - LITIENGINE 🕹 The pure 2D java game engine.
riiablo - Diablo II remade using Java and LibGDX
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
hangman-game - Hangman Game in Java
beehave - 🐝 behavior tree AI for Godot Engine
talos - Talos Particle Engine