Mini2Dx VS gdx-ai

Compare Mini2Dx vs gdx-ai and see what are their differences.

gdx-ai

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)
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Mini2Dx gdx-ai
- 6
508 1,210
0.0% 0.9%
4.0 5.3
about 1 year ago about 1 month ago
Java Java
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mini2Dx

Posts with mentions or reviews of Mini2Dx. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Mini2Dx yet.
Tracking mentions began in Dec 2020.

gdx-ai

Posts with mentions or reviews of gdx-ai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • How composite nodes in Behaviour Trees should really work?
    3 projects | /r/gamedev | 24 Sep 2022
    Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
  • How to make a natural crowd like this?
    1 project | /r/Unity3D | 28 Nov 2021
    You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
  • 130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
    1 project | /r/gamedev | 16 Nov 2021
    yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
  • How to avoid collisions with libgdx GDX AI?
    1 project | /r/libgdx | 28 Oct 2021
  • How to make an enemy follow the player?
    1 project | /r/libgdx | 22 Sep 2021
  • Battle system - Formations [WIP]
    2 projects | /r/Unity3D | 9 Sep 2021
    Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)

What are some alternatives?

When comparing Mini2Dx and gdx-ai you can also consider the following projects:

libGDX - Desktop/Android/HTML5/iOS Java game development framework

gdx-fireapp - libGDX Firebase API

LITIENGINE - LITIENGINE 🕹 The pure 2D java game engine.

riiablo - Diablo II remade using Java and LibGDX

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX

jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun

colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways

hangman-game - Hangman Game in Java

beehave - 🐝 behavior tree AI for Godot Engine

talos - Talos Particle Engine

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