MsQuic.Net
.NET wrapper around MsQuic using TLS (by StirlingLabs)
NetStack
Lightweight toolset for creating concurrent networking systems for multiplayer games (by nxrighthere)
MsQuic.Net | NetStack | |
---|---|---|
1 | 2 | |
24 | 293 | |
- | - | |
4.9 | 0.0 | |
6 months ago | about 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MsQuic.Net
Posts with mentions or reviews of MsQuic.Net.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-15.
-
msquic VS MsQuic.Net - a user suggested alternative
2 projects | 15 Jul 2022
.Net wrapper around MS Quic.
NetStack
Posts with mentions or reviews of NetStack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-11.
-
I want to make a simple enemy health system for a game. Should I create an interface in C# for it?
Yeah I've used https://github.com/nxrighthere/NetStack for networking serialization, it's slick and what I'd use if it were multiplayer, I almost started implementing it here but after just compressing it was good enough for this project.
-
People told me to "Just add multiplayer bro", so I spent 3 months adding online multiplayer. Here's what I learned!
There are some nice libraries out there for compression of values: https://github.com/nxrighthere/NetStack for example does the quaternion compression for you.
What are some alternatives?
When comparing MsQuic.Net and NetStack you can also consider the following projects:
msquic - Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
Semi-Fixed-Time-Step-Interpolation - Semi fixed time step interpolation implementation on unity based on source engine
Topaz - Multithreaded Javascript Engine for .NET