MovieSwiftUI
AudioKit
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MovieSwiftUI | AudioKit | |
---|---|---|
2 | 9 | |
6,393 | 10,389 | |
- | 0.9% | |
0.0 | 6.1 | |
3 months ago | 5 days ago | |
Swift | Swift | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MovieSwiftUI
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A curated list of Open Source example iOS apps developed in Swift
MovieSwiftUI - SwiftUI & Combine app using MovieDB API. With a custom Flux (Redux) implementation.
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SwiftUI App Structure
Here’s a nice open source example app written in SwiftUI mentioned by Apple themselves on their WWDC videos: MovieSwiftUI
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
What are some alternatives?
kiwix-apple - Kiwix for offline access on iOS and macOS
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
phimpme-iOS - Phimp.me - Photo Image Editor and Sharing App. Phimp.me is a Photo App for iOS that aims to replace proprietary photo applications. It offers features such as taking photos, adding filters, editing images and uploading them to social networks.
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
iOSSampleApp - Sample iOS app demonstrating Coordinators, Dependency Injection, MVVM, Binding
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
ios-oss - Kickstarter for iOS. Bring new ideas to life, anywhere.
MusicKit - A framework for composing and transforming music in Swift
Player - ▶️ Play and stream media in Swift
Beethoven - :guitar: A maestro of pitch detection.
pizzaman - The iOS game
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.