MouseTray
TPMouse
MouseTray | TPMouse | |
---|---|---|
11 | 14 | |
11 | 95 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | 7 months ago | |
AutoIt | AutoIt | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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MouseTray
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My prototype showing how League's camera can be controlled more naturally (w/ instructions for devs to implement it -- GitHub link in comments)
Based on the starting position and the mouse delta (remember to scale it by the Pointer Speed), calculate where the cursor would have landed if it were not confined to the game/display area.
- MouseTray: a quick-access profile manager for your Windows mouse options
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AutoHotKey V2 (Breaking Upgrade)
[1] https://github.com/EsportToys/MouseTray
- Recovery of function prototypes in Visual Basic 6 executables
- MouseTray - a open-source "volume slider" for your mouse speed
- MouseTray - a "volume slider" for your mouse speed
- MouseTray - a "volume control" slider for your mouse settings
TPMouse
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Turning a Keyboard into a Mouse with Libevdev
And for Windows, my https://github.com/esporttoys/TPMouse was inspired by warpd itself but focuses more on the intuitive usability of direct cursor control via inertia/momentum.
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Cosmic Skies of a Colorado July
You may be interested in how I did my Windows script for adding three-finger drag[0].
Basically, it is an independent subscriber to RawInput messages that only keeps track of whether or not to send three-finger drag, and posts emulated mouse messages using SendInput. I have a few other scripts that each run as independent userland processes that only monitors their own trigger and nothing else.
Tangentially, not sure if this might serve for some inspiration, but my TPMouse[1] script implemented inertia in a framerate-independent way so that it uses very little resource while having perfect simulation stability.
A previous discussion where I explained the analytic derivation for this low-resource exact-solution damped inertia can be seen in [10]
[0] https://github.com/EsportToys/PrecisionThreeFingerDrag/blob/...
[1] https://github.com/EsportToys/TPMouse
[10] https://old.reddit.com/r/Trackballs/comments/ym9q2t/tpmouse_...
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Toward a More Useful Keyboard
With the TPMouse script I implemented the activation shortcut as LShift+RShift+ which I felt had a nice balance between deliberateness and easy-to-reach (since you are using it with your hands on homerow).
Though because some keyboards have key rollover issues with using both Shifts, Capslock+ is also allowed as an alternative activation shortcut.
[0] https://github.com/EsportToys/TPMouse
- Somehow AutoHotKey is kinda good now
- The ThinkPad TrackPoint tried to build a better mouse (2020)
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AutoHotKey V2 (Breaking Upgrade)
I personally use AutoIt a ton as a super fast way to quickly prototype GUIs. It's basically a really simple entrypoint for WinAPI.
Shameless plug: my script for emulating a trackball with your keyboard [0], and my tray app for quickly tweaking your cursor speed (usually for when I'm drawing something)[1]
[0] https://github.com/EsportToys/TPMouse
- TPMouse - A virtual trackball for Windows
- Show HN: A Virtual Trackball for Windows, controlled from the homerow
- TPMouse - a virtual trackball for windows, controlled from your keyboard homerow.
What are some alternatives?
ModalAHK - Uses very simple state tracking to create mode-specific hotkeys.
scoot - Keyboard-driven MacOS cursor actuator
NaturalEdgePan - A more natural way of edge-panning in RTS/MOBAs
AhkCoordGrid - AutoHotkey code for Windows overlay grid allowing you to emulate mouse click at different points on the screen using keyboard shortcuts
autopilot-rs - A simple, cross-platform GUI automation module for Rust.
warpd - A modal keyboard-driven virtual pointer
KeyboardRemap - My custom keyboard remap, using AutoHotkey v2
hx - hx dev
xdo - Small X utility to perform elementary actions on windows
AHK_X11 - AutoHotkey for Linux (X11-based systems)
Fluent-Search - Official repository for Fluent Search, use to report issues or ask for a new feature