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PrecisionThreeFingerDrag
Three-finger drag for Windows Precision Touchpads via SendInput and RawInput
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The regular popos shell is built on top of gnome, but I believe COSMIC is a brand new DE built with rust/js.
> https://hyprland.org/ is where it's at
also, thanks for sharing this.
The repo readme has instructions for installing test builds.
https://github.com/pop-os/cosmic-epoch
The designs for their most recent laptops are also freely and openly licensed, using the CERN Open Hardware License: https://github.com/system76/virgo/
I've shared my opinion on why mouse/trackpad handling is terrible on most Linux distributions [0], thanks to an insane obsession w/ rewriting the entire stack and throwing away vendor-provided acceleration curves in order to provide gesture support, instead of just building it on top of the correct, working solution.
More importantly, there is a solution for fixing this and I've done my part by open sourcing a multi-touch gesture support that's driver-agnostic and runs on top of the vendor-provided drivers w/ their correct acceleration curves [1].
(But TBH I don't know if this applies to Apple's trackpad because I don't know if there are any first-party drivers w/ proper acceleration curves for Linux or if they've all been poorly reverse engineered.)
[0]: https://neosmart.net/blog/multi-touch-gestures-on-linux/
[1]: https://github.com/mqudsi/syngesture/
i love hyprlands fork of xdg-desktop-portal[1] which fixes a bunch of things like obs window capture by using custom wayland protocol extensions[2]
[1]https://github.com/hyprwm/xdg-desktop-portal-hyprland
[2]https://github.com/hyprwm/hyprland-protocols
i love hyprlands fork of xdg-desktop-portal[1] which fixes a bunch of things like obs window capture by using custom wayland protocol extensions[2]
[1]https://github.com/hyprwm/xdg-desktop-portal-hyprland
[2]https://github.com/hyprwm/hyprland-protocols
You may be interested in how I did my Windows script for adding three-finger drag[0].
Basically, it is an independent subscriber to RawInput messages that only keeps track of whether or not to send three-finger drag, and posts emulated mouse messages using SendInput. I have a few other scripts that each run as independent userland processes that only monitors their own trigger and nothing else.
Tangentially, not sure if this might serve for some inspiration, but my TPMouse[1] script implemented inertia in a framerate-independent way so that it uses very little resource while having perfect simulation stability.
A previous discussion where I explained the analytic derivation for this low-resource exact-solution damped inertia can be seen in [10]
[0] https://github.com/EsportToys/PrecisionThreeFingerDrag/blob/...
[1] https://github.com/EsportToys/TPMouse
[10] https://old.reddit.com/r/Trackballs/comments/ym9q2t/tpmouse_...
You may be interested in how I did my Windows script for adding three-finger drag[0].
Basically, it is an independent subscriber to RawInput messages that only keeps track of whether or not to send three-finger drag, and posts emulated mouse messages using SendInput. I have a few other scripts that each run as independent userland processes that only monitors their own trigger and nothing else.
Tangentially, not sure if this might serve for some inspiration, but my TPMouse[1] script implemented inertia in a framerate-independent way so that it uses very little resource while having perfect simulation stability.
A previous discussion where I explained the analytic derivation for this low-resource exact-solution damped inertia can be seen in [10]
[0] https://github.com/EsportToys/PrecisionThreeFingerDrag/blob/...
[1] https://github.com/EsportToys/TPMouse
[10] https://old.reddit.com/r/Trackballs/comments/ym9q2t/tpmouse_...