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PrecisionThreeFingerDrag reviews and mentions
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Cosmic Skies of a Colorado July
You may be interested in how I did my Windows script for adding three-finger drag[0].
Basically, it is an independent subscriber to RawInput messages that only keeps track of whether or not to send three-finger drag, and posts emulated mouse messages using SendInput. I have a few other scripts that each run as independent userland processes that only monitors their own trigger and nothing else.
Tangentially, not sure if this might serve for some inspiration, but my TPMouse[1] script implemented inertia in a framerate-independent way so that it uses very little resource while having perfect simulation stability.
A previous discussion where I explained the analytic derivation for this low-resource exact-solution damped inertia can be seen in [10]
[0] https://github.com/EsportToys/PrecisionThreeFingerDrag/blob/...
[1] https://github.com/EsportToys/TPMouse
[10] https://old.reddit.com/r/Trackballs/comments/ym9q2t/tpmouse_...
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Ask HN: Does your Windows Precision Touchpad work the same way?
You'll need to tick the "Other Human-Interface Devices" checkbox and untick Mouse and Keyboard, so that you don't get the driver-synthesized SendInput mouse reports flooding the outputs
[0] https://github.com/EsportToys/PrecisionThreeFingerDrag
[1] https://learn.microsoft.com/en-us/windows-hardware/drivers/hid/introduction-to-hid-concepts
[2] https://github.com/EsportToys/RawinputViewer
Stats
EsportToys/PrecisionThreeFingerDrag is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of PrecisionThreeFingerDrag is AutoIt.
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