MorrowindPlusPlus
https://r-fuzzo.gitbook.io/morrowind++/ Morrowind++ - A lorefriendly vanilla-enhanced modlist for TES3 Morrowind. (by rfuzzo)
openmw-shaders
Photorealistic shaders for Morrowind (by zesterer)
MorrowindPlusPlus | openmw-shaders | |
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1 | 18 | |
11 | 78 | |
- | - | |
6.8 | 4.2 | |
about 2 months ago | 4 months ago | |
GLSL | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MorrowindPlusPlus
Posts with mentions or reviews of MorrowindPlusPlus.
We have used some of these posts to build our list of alternatives
and similar projects.
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Combat mod recommendations
Personally I use vanilla combat combat but have Running Fatigue Overhaul Beta to change the fatigue drain formula to be more forgiving for movent but regen slower. I have literally no idea where else to find the mod but some random direct github download. I also use and think it's worth mentioning, Realistic Archery. No idea if/how well it works with GBaC or BBC.
openmw-shaders
Posts with mentions or reviews of openmw-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-01.
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where is my resource directory?
This one https://github.com/zesterer/openmw-shaders
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Odd shader reflection issue
I'm using Zesterer's OpenMW Shader Pack, Zesterer's Volumetric Cloud & Mist Mod, and Vtastek's OMWFX Shaders. From what I'm able to tell, the OMWFX pack is not the original but it appears to be more up-to-date.
- OpenMW: Open-source TES3: Morrowind reimplementation
- OpenMW Nightly, Android. How can I add Sunflares?
- Possible to replicate the colors of the MGSO/MGE mods on OpenMW?
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The Elder Scrolls III: Morrowind is free right now on Amazon Prime.
That gallery is also showing off Zesterer’s shaders
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Just an fyi to everyone
The most recent Official Build (Release 0.47) has distant land, realistic water, and I'm pretty sure it has active shadows too, as well as [limited] Support for some shaders. And the latest OpenMW (Pre-Release 0.48 or a Development Build) most definitely has some high-quality shader capabilities, plus the capability to use Physically-Based Rendering, Realistic Physics-Affected Volumetric Effects, as well as Post-Processing.
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Trouble getting some shaders to work on 0.48
I've spent the last few hours tearing my hair out over this. I've been trying to set up OpenMW 0.48 (downloaded from where it says "Windows RC4" here) with shaders, but one of the main shader packs doesn't show up in-game. I've successfully installed Zesterer's volumetric clouds and photorealistic shader packs. However, I can't get this shader pack to work. I've tried extracting to C:\Program Files\OpenMW 0.48.0\resources, as well as extracting it to its own mod folder and adding that as a data directory in the launcher. Either way, none of the included shaders appear as options when I press F2 in-game. What could be going wrong? Am I missing something?
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Is there support for Godray shaders on openMW?
yes, Cody Glassman has a godray shader that works pretty well among other ones, although the readme file is not very helpful. You should get zesterer's shaders as well. If you've got the data source correct in openmw.cfg and postprocessing enabled in settings.cfg then they should all show up in the shader list when you hit F2.
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OpenMW? Or MCP + MGE XE?
0.48 supports post-processing shaders, there aren't that many out there yet though. You can try them out with the dev build and a shader collection like https://github.com/zesterer/openmw-shaders