MoltenVK VS igl

Compare MoltenVK vs igl and see what are their differences.

MoltenVK

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. (by KhronosGroup)

igl

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan). (by facebook)
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MoltenVK igl
103 13
4,570 2,719
1.3% 0.6%
9.0 9.9
2 days ago 5 days ago
Objective-C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MoltenVK

Posts with mentions or reviews of MoltenVK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-10.

igl

Posts with mentions or reviews of igl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-10.

What are some alternatives?

When comparing MoltenVK and igl you can also consider the following projects:

DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine

sokol-tools - Command line tools for use with sokol headers

metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

MoltenGL

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.

SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

libfive - Infrastructure for solid modeling

dxvk-async

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies