MoltenVK
MoltenVK | homebrew-apple | |
---|---|---|
103 | 23 | |
4,548 | 2,228 | |
1.3% | 0.0% | |
9.0 | 4.6 | |
7 days ago | 6 months ago | |
Objective-C++ | Ruby | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
homebrew-apple
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Diablo IV on Sonoma does not start anymore after updates...
brew info game-porting-toolkit ==> apple/apple/game-porting-toolkit: stable 1.1 Apple Game Porting Toolkit https://developer.apple.com/ /usr/local/Cellar/game-porting-toolkit/1.1 (3,655 files, 1.3GB) * Built from source on 2023-11-28 at 22:53:31 From: https://github.com/apple/homebrew-apple/blob/HEAD/Formula/game-porting-toolkit.rb ==> Dependencies Build: bison ✔, mingw-w64 ✔ Required: game-porting-toolkit-compiler ✔, gstreamer ✔, pkg-config ✔, zlib ✔, freetype ✔, sdl2 ✔, libgphoto2 ✔, faudio ✔, jpeg ✔, libpng ✔, mpg123 ✔, libtiff ✔, libgsm ✔, glib ✔, gnutls ✔, libusb ✔, gettext ✔, [email protected] ✔, sane-backends ✔ ==> Requirements Required: x86_64 architecture ✔ ==> Caveats Please follow the instructions in the Game Porting Toolkit README to complete installation.
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GPTk 1.0.2
So i used: wget https://github.com/apple/homebrew-apple/raw/033b5e49598c5ac52858470c4f4bbdea862de99a/Formula/game-porting-toolkit.rb
- [News] Apple just published Homebrew code on GitHub. Official jailbreak?
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Whoopi Goldberg 'pissed off' because Diablo IV isn't available on Mac
Metal might have taken over on the app store ecosystem, but the rest of the world has embraced Vulkan and DirectX as the two mainstays; I think you and Whoopi need to learn the value of WINE / Codeweaver's Crossover, something Linux users have known and embraced for decades, via Apple's newest Game-Porting-Toolkit: https://github.com/apple/homebrew-apple
- Apple's new official Homebrew tap
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People of macgaming, do you need a developer account to run games in Game Porting Toolkit?
I have been able to download it from developer.apple.com but its also hosted on Github. It however cannot run on Ventura. To get Sonoma right now requires a paid dev account, or you can wait for the public beta.
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"macos-gaming" Github repo as a Wiki for playing Windows games on macOS
Try to install using https://github.com/apple/homebrew-apple
- Would wine have a case against Apple for redistributing wine in a modified state without providing source code?
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New Mac Client for Apple Silicon?
They also donated their code as a patch to Wine under an open-source license. https://github.com/apple/homebrew-apple
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
Whisky - A modern Wine wrapper for macOS built with SwiftUI [Moved to: https://github.com/Whisky-App/Whisky]
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
linearmouse - The mouse and trackpad utility for Mac.
MoltenGL
Whisky - A modern Wine wrapper for macOS built with SwiftUI
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
macos-gaming - Tutorials, Docs, Information about Gaming on macOS using game-porting-toolkit announce at the WWDC 2023. Play Windows game on MacOS
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dxvk-async
Vita3K - Experimental PlayStation Vita emulator
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.