MoltenVK
dolphin
MoltenVK | dolphin | |
---|---|---|
103 | 386 | |
4,548 | 12,134 | |
1.3% | 0.9% | |
9.0 | 9.9 | |
3 days ago | 6 days ago | |
Objective-C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
dolphin
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Apple now allows retro game emulators on its App Store
Dolphin ships with a bunch of keys in the source code[0]. So do almost every other emulators for any console from 6/7th gen consoles (ps3, xbox360, gamecube), see delroth's post on the matter here[1]. It's really not that simple - jurisdiction matters a lot, and also Nintendo's own priorities.
[0]: https://github.com/dolphin-emu/dolphin/blob/34527cadcce49a9a...
[1]: https://delroth.net/posts/emulation-crypto-keys-copyright-dm...
- Nintendo Switch Emulator: Progress Report December 2023
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Replay old video games
GameCube/Wii: Dolphin is the best GameCube/Wii emulator in my opinion: Download Dolphin
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How to create a Qt 5 ARM/Intel universal binary for Mac
Dolphin has actually had this for their macOS builds for over a year now.
https://github.com/dolphin-emu/dolphin
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Welcome to r/OnlinePreservation!
Dolphin (GameCube/Wii) Emulator: https://dolphin-emu.org/
- Dolphin: Emulator for two Nintendo video game consoles – GameCube and Wii
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Rokid Max Review and Many Tips
Though these consoles did not support stereoscopy originally, the Dolphin emulator can add it and output SBS. My experience was a bit mixed. Your mileage may vary.
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Am I the only one tired of the remakes?
You install Dolphin emulator, go into settings and make a folder for your games where it says "directory", and then you just stick your game in the folder. That's pretty much all there is to it, that's why I think Dolphin is the best emulator.
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[TP] Can you give me reasons to buy twilight princess?
Dolphin
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Local Co-op Action RPGs on PC
Platform: Gamecube. The remaster scrapped the local co-op entirely (booo). This one is a bit tricky but works perfectly once setup properly in Dolphin.
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
yuzu - Nintendo Switch emulator
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
MoltenGL
Ishiiruka
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
OpenEmu - 🕹 Retro video game emulation for macOS
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
citra - A Nintendo 3DS Emulator
dxvk-async
Vita3K - Experimental PlayStation Vita emulator