MoltenVK
Warp
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MoltenVK | Warp | |
---|---|---|
103 | 58 | |
4,533 | 18,811 | |
2.0% | 7.3% | |
9.0 | 7.4 | |
6 days ago | 4 days ago | |
Objective-C++ | ||
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
Warp
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Warp VS Wave Terminal - a user suggested alternative
2 projects | 3 Apr 2024
- Fig Is Sunsetting
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Linux version of Warp terminal is here
I'm trying out Warp for the first time, and an immediate accessibility issue for me is that the text is simply too small to read for a lot of the UI elements (context menu, side bar, tab bar…). The size should be configurable for all of the elements, not just the terminal view. I think I would also be fine with a setting that just scales the whole UI.
I did notice there is an issue for it already: https://github.com/warpdotdev/Warp/issues/1443
- The New Terminal (Beta) Is Now in JetBrains IDEs
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How To Change Your Zoom Background With Code
Warp is a Rust-based terminal with AI built in. I like it because it has things like autocompletions, history search, click-to-edit, and theming out-of-the-box. Feels super modern. And if you do want to try it out, use my referral link & get a free theme!)
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OpenAI Whisper: Transcribe in the Terminal for free
Unless you want to type this every day, I’d recommend creating an alias. In my case, I’m using Warp, so I’ll right-click the command and choose Save as Workflow to save my script as a workflow. Warp AI will even help me autofill the title and description and detect variables.
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Keystroke timing obfuscation added to SSH(1)
This makes me wonder about newer terminal emulators on maccOS like Warp[1], and if they're for example taking all input locally, and then sending it over the remote host in a single blob or not? I imagine doing so would possibly break any sort of raw-mode input being done on remote host but I'd also imagine that is a detectable situation in which you could switch into a raw keystroke feed as well.
[1]: https://warp.dev
- How Warp's terminal app brings new ideas, AI to the command line
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AI tools for productivity
Warp - GPT in the terminal - very helpful for debugging
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Does anyone try the new terminal emulator Warp with Neovim?
You're right, I just found the discussion there (and it's the longest one currently). For now, I just run tmux inside the emulator.
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
alacritty - A cross-platform, OpenGL terminal emulator.
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
zsh-autocomplete - 🤖 Real-time type-ahead completion for Zsh. Asynchronous find-as-you-type autocompletion.
MoltenGL
hyperterm - A terminal built on web technologies
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
hyper - An HTTP library for Rust
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
kitty - Cross-platform, fast, feature-rich, GPU based terminal
dxvk-async
wezterm - A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust