ModuleInserterSimplified
Factorio mod for inserting module requests into machines (by tburrows13)
Logistic-Train-Network
Factorio mod adding logistic network for trains. (by 0ptera)
ModuleInserterSimplified | Logistic-Train-Network | |
---|---|---|
14 | 5 | |
3 | 153 | |
- | - | |
5.7 | 3.1 | |
3 months ago | 21 days ago | |
Lua | Lua | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ModuleInserterSimplified
Posts with mentions or reviews of ModuleInserterSimplified.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-02.
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I never thought it would happen to me...
As for the module planner, consider checking out Module Inserter Simplified. It's a bit more streamlined.
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What is a mod you wouldnât be able to live without anymore?
Bottleneck, constructron, enhanced_map_colors, even_distribution_lite, fastremovetiles, module_inserter_Simplefied, quickmaptag, realisticores, uranium_geiger, VehicleSnap, WoodDoesBurn
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Mod Recommendations to go alongside K2+SE
Module Inserter Extended and Module Inserter Simplified - Pretty much what they say on the tin, they add extra tools for more easily shoving modules into everything. I used to use Simplified, but the altered beacons in SE made the flexibility of Extended very useful, and both are very easy to use (though if you're using Extended and often adjust your presets, remember to click the dang check box in the popup UI before closing it!)
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Did you know you can put fish back with "z"?
Also the excellent Module Inserter Simplified, Factory Search and various other cool mods.
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Havent played for a while, what are the best QOL mods?
Module Inserter Simplified (or Module Inserter) - Allows to insert modules with bots after buildings are already built.
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PSA: Nav-Sat view, while not in space exploration mod
If you add my other mod: https://mods.factorio.com/mod/ModuleInserterSimplified
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Modules help
I recommend Module Inserter Simplified (newer, simple interface) or Module Inserter (older, different configuration style).
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100+ hours into an SE factory with a dozen planets colonized, and just realized I've been placing MK3 production modules instead of MK9. Every. Building. Luckily, there's a mod for that. Whoever created it, I love you dearly.
Module Inserter Simplified lets you simply drag around buildings to add or remove the selected module.
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Can you insert modules into beacons from the map? Or do you have to walk around and manually insert them?
If you're OK with mods then Module Inserter Simplified can let you request modules for buildings from the map.
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I spent 34 hours designing this 2-2 balancer. What do you think? I'm quite proud of it (Pyanodons)
ModuleInserterSimplified
Logistic-Train-Network
Posts with mentions or reviews of Logistic-Train-Network.
We have used some of these posts to build our list of alternatives
and similar projects.
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Possible bug? Wires not being pasted from blueprint (LTN SE BZ + others)
I'm pretty sure this has something to do with how the LTN combinators and lamps are placed. If i remember correctly, the lamps are placed separately by the mod after the train stop is placed. Maybe ask in the LTN discussions (https://forums.factorio.com/viewforum.php?f=214 or https://github.com/Yousei9/Logistic-Train-Network/issues)
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Can anyone see any reason why the pumps are not pumping into the fluid wagon? THe pipe has light oil in it and it's powered
Since 1.13.0 (when this pull request was merged), you can have multiple train stops with the same name.
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Question about LTN performance
Have you checked/posted at forum or github
- Krastorio and LTN compatible? On the right is the encoded position inputs , So both those trains shouldn't go to train stop ? am i missing anything ?
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Is there a way to restrict Load/Unload stations to trains of specific layout? (LTN MOD)
There was a github issue in the LTN github some time ago about restricting train by composition (https://github.com/Yousei9/Logistic-Train-Network/issues/93) which was closed as won't fix and I'm not aware of any changes in LTN regarding this topic.
What are some alternatives?
When comparing ModuleInserterSimplified and Logistic-Train-Network you can also consider the following projects:
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
Satisfactorio - Factorio mod that brings Satisfactory mechanics
PipeVisualizer - Visualize the layout and fluids in Factorio pipe networks.
SeaBlock - Factorio mod pack Sea Block
factorio-switchable_mods - [Factorio mod]
factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets
factorio_dissector - Factorio dissector for Wireshark
factorio-kill_nest_get_money - [Factorio mod]
gridworld - Automatic creation of distributed factorio gridworlds connected using edge_transports
UntitledGuiGuide - A Factorio GUI tutorial
RedMew - The RedMew scenario code for Factorio.
ModuleInserterSimplified vs factorio-example-mod
Logistic-Train-Network vs Satisfactorio
ModuleInserterSimplified vs PipeVisualizer
Logistic-Train-Network vs SeaBlock
Logistic-Train-Network vs factorio-switchable_mods
Logistic-Train-Network vs factorio-blueprint-aligner
Logistic-Train-Network vs factorio_dissector
Logistic-Train-Network vs factorio-kill_nest_get_money
Logistic-Train-Network vs gridworld
Logistic-Train-Network vs factorio-example-mod
Logistic-Train-Network vs UntitledGuiGuide
Logistic-Train-Network vs RedMew