ModMyFactory2
HedgeModManager
ModMyFactory2 | HedgeModManager | |
---|---|---|
6 | 8 | |
54 | 219 | |
- | - | |
0.0 | 9.2 | |
about 1 year ago | 25 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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ModMyFactory2
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My suggestion to add mod folders for Factorio
There is a mod for that https://github.com/Artentus/ModMyFactory2
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Is there a way to quickly change between mod packs?
I went to https://github.com/Artentus/ModMyFactory2 but I don't see a way to download and use it...
- I'm really hoping mod bundles/playsets become a thing at one point :p
- Looking to start Bob's and Angel's mod, how do I go about it?
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Is there a way to set up mod presets in the mod manager?
check https://github.com/Artentus/ModMyFactory2/releases
HedgeModManager
- i just want to mod sonic generations but
- It's not the Game. It's the Process
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Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Use STL to launch HedgeModManager by running ~/stl/prefix/steamtinkerlaunch hmm start
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How likely do you think it is that they'll make the other add-ons available?
HedgeModManager: https://github.com/thesupersonic16/HedgeModManager/releases/
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SteamTinkerLaunch Konsole commands not working
Quick update: No fix has worked for me unfortunately. I can get HMM booted and mods loaded but HMM will always crash when trying to boot Sonic Frontiers at the step 'Loading Codes'. I've documented my steps in the existing Github issue here: https://github.com/thesupersonic16/HedgeModManager/issues/219
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How to use HedgeModManager for Sonic Origins on the Steam Deck
At this point, trying to launch the game from Steam it would close. This is because the d3d11.dll file used by HMM is problematic and fails to complete when running in Proton. You'll need to manually delete it and replace it with this .dll file. (You'll have to rename it to d3d11.dll) You can read more about this current issue here if you're curious. Note: This means HMM will load MODS but not CODES. Here's hoping that compatibility will be fixed in the future.
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How hard is it to mod sonic generations on Linux?
Sonic GMI has been replaced by HedgeModManager which supports several sonic games and has code support which is pretty useful (I can't remember if sonic GMI does). Sonic GMI is much easier to make work on Linux while HedgeModManager is significantly more difficult. Here you can find instructions for hedgemodmanager on Linux. DO NOT FOLLOW THE TOP GUIDE, it apparently doesn't work as well and its for Sonic Forces. In the comments there is instructions and a script to run for Sonic Generations, make sure yo do everything it says. If you experienced issues which I have I can try to help you but as long as you follow the instructions I think it should be fine.
What are some alternatives?
yafc - Powerful Factorio calculator/analyser that works with mods
owml - The mod loader and mod framework for Outer Wilds
Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.
IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
arisen-studio - Browse, Download and Install Mods for PlayStation 3 & Xbox 360
modmanager - A Qt-based mod manager for minecraft.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
KKManager - Mod, plugin and card manager for games by Illusion that use BepInEx
ProtonUp-Qt - Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.