HedgeModManager
owml
HedgeModManager | owml | |
---|---|---|
8 | 5 | |
220 | 79 | |
- | - | |
9.2 | 9.0 | |
3 days ago | 24 days ago | |
C# | C# | |
MIT License | MIT License |
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HedgeModManager
- i just want to mod sonic generations but
- It's not the Game. It's the Process
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Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Use STL to launch HedgeModManager by running ~/stl/prefix/steamtinkerlaunch hmm start
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How likely do you think it is that they'll make the other add-ons available?
HedgeModManager: https://github.com/thesupersonic16/HedgeModManager/releases/
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SteamTinkerLaunch Konsole commands not working
Quick update: No fix has worked for me unfortunately. I can get HMM booted and mods loaded but HMM will always crash when trying to boot Sonic Frontiers at the step 'Loading Codes'. I've documented my steps in the existing Github issue here: https://github.com/thesupersonic16/HedgeModManager/issues/219
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How to use HedgeModManager for Sonic Origins on the Steam Deck
At this point, trying to launch the game from Steam it would close. This is because the d3d11.dll file used by HMM is problematic and fails to complete when running in Proton. You'll need to manually delete it and replace it with this .dll file. (You'll have to rename it to d3d11.dll) You can read more about this current issue here if you're curious. Note: This means HMM will load MODS but not CODES. Here's hoping that compatibility will be fixed in the future.
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How hard is it to mod sonic generations on Linux?
Sonic GMI has been replaced by HedgeModManager which supports several sonic games and has code support which is pretty useful (I can't remember if sonic GMI does). Sonic GMI is much easier to make work on Linux while HedgeModManager is significantly more difficult. Here you can find instructions for hedgemodmanager on Linux. DO NOT FOLLOW THE TOP GUIDE, it apparently doesn't work as well and its for Sonic Forces. In the comments there is instructions and a script to run for Sonic Generations, make sure yo do everything it says. If you experienced issues which I have I can try to help you but as long as you follow the instructions I think it should be fine.
owml
- outerwilds solar system aftermath (modded outerwilds)
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how to install mods manually?
So I personally have no idea because I don't use Linux but here's a short guide BUNN1E5 on our modding discord wrote up on how to get the Mod Manager working on Linux. If this doesn't work feel free to stop by the discord and ask there (there's a link on the modding site) or maybe one of the others tagged has more info on how to manually launch modes using OWML.
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Landed as planned 👍
It’s a really well made mod, check it out in the mod manager https://outerwildsmods.com/
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Turning the tables in EOTE
I made a mod that let's you retaliate against our friends on the Stranger. An eye for an eye or something. Find it on the modding site (it's called Ghostbuster)!
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Is it possible to translate Outer Wilds on your own?
Pretty sure you would have to look into making a mod. I was able to use uTinyRipper to extract the game files, and in there you can find Assets/Resources/translation/eng/Translation.bytes which you can open with a text editor (heads up... it's almost 16k lines. If you follow through, this will be A Lot of work). It seems to hold all the text in the game, so if you wanted to translate it you would translate any text in between the tags to your target language. The issue comes with how to replace the game's translation file, since you can't run the game from these extracted files. I think you would need to make a mod that somehow loads your translation file rather than whatever language you'd want to replace.
What are some alternatives?
IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support
modmanager - A Qt-based mod manager for minecraft.
Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.
Nautilus - Nautilus, the Subnautica Modding API (formerly SMLHelper)
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
RogueLibs - Streets of Rogue Modding Library
ModMyFactory2 - Rewrite of ModMyFactory, the Factorio mod manager
ProtonUp-Qt - Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.