ModMyFactory2
owml
ModMyFactory2 | owml | |
---|---|---|
6 | 5 | |
54 | 79 | |
- | - | |
0.0 | 9.0 | |
about 1 year ago | 16 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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ModMyFactory2
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My suggestion to add mod folders for Factorio
There is a mod for that https://github.com/Artentus/ModMyFactory2
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Is there a way to quickly change between mod packs?
I went to https://github.com/Artentus/ModMyFactory2 but I don't see a way to download and use it...
- I'm really hoping mod bundles/playsets become a thing at one point :p
- Looking to start Bob's and Angel's mod, how do I go about it?
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Is there a way to set up mod presets in the mod manager?
check https://github.com/Artentus/ModMyFactory2/releases
owml
- outerwilds solar system aftermath (modded outerwilds)
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how to install mods manually?
So I personally have no idea because I don't use Linux but here's a short guide BUNN1E5 on our modding discord wrote up on how to get the Mod Manager working on Linux. If this doesn't work feel free to stop by the discord and ask there (there's a link on the modding site) or maybe one of the others tagged has more info on how to manually launch modes using OWML.
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Landed as planned 👍
It’s a really well made mod, check it out in the mod manager https://outerwildsmods.com/
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Turning the tables in EOTE
I made a mod that let's you retaliate against our friends on the Stranger. An eye for an eye or something. Find it on the modding site (it's called Ghostbuster)!
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Is it possible to translate Outer Wilds on your own?
Pretty sure you would have to look into making a mod. I was able to use uTinyRipper to extract the game files, and in there you can find Assets/Resources/translation/eng/Translation.bytes which you can open with a text editor (heads up... it's almost 16k lines. If you follow through, this will be A Lot of work). It seems to hold all the text in the game, so if you wanted to translate it you would translate any text in between the tags to your target language. The issue comes with how to replace the game's translation file, since you can't run the game from these extracted files. I think you would need to make a mod that somehow loads your translation file rather than whatever language you'd want to replace.
What are some alternatives?
yafc - Powerful Factorio calculator/analyser that works with mods
HedgeModManager - A mod manager for Sonic Generations, Sonic Lost World, Sonic Forces, Sonic Colours Ultimate and other PC Hedgehog Engine games.
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support
Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.
arisen-studio - Browse, Download and Install Mods for PlayStation 3 & Xbox 360
Nautilus - Nautilus, the Subnautica Modding API (formerly SMLHelper)
IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
RogueLibs - Streets of Rogue Modding Library
KKManager - Mod, plugin and card manager for games by Illusion that use BepInEx