MobileBlazorBindings VS .NET Runtime

Compare MobileBlazorBindings vs .NET Runtime and see what are their differences.

MobileBlazorBindings

Experimental Mobile Blazor Bindings - Build native and hybrid mobile apps with Blazor (by xamarin)

.NET Runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps. (by dotnet)
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MobileBlazorBindings .NET Runtime
15 611
1,193 14,177
0.8% 1.9%
2.3 10.0
6 months ago 2 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MobileBlazorBindings

Posts with mentions or reviews of MobileBlazorBindings. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-26.
  • MAUI going to all in on Blazor Hybrid.
    3 projects | /r/csharp | 26 Mar 2023
    It's difficult to imagine. But if the rumour has any merit, perhaps it simply means that there will be a push to consolidate on some blazor tech using stuff like https://github.com/dotnet/MobileBlazorBindings
  • What are your gripes with XAML?
    3 projects | /r/dotnet | 6 Mar 2023
    There's Blazor Mobile Bindings but it's essentially experimental at the moment and isn't exactly active. From playing around with it though, it is pretty neat as you get the Blazor programming model but with native controls.
  • Clippy goes full cross-platform thanks to Avalonia UI framework
    5 projects | /r/dotnet | 5 Mar 2023
    The benefit at least with the approach instead of embedding Avalonia inside Maui is you could potentially use non xaml frameworks for ui as long as they support Maui as a target. Stuff like Comet or Blazor mobile bindings would be possible aside from xaml. Especially if they're coming from Blazor web or code based ui frameworks like flutter which makes it appealing.
  • MAUI's potential hindered by inadequate maintainership
    5 projects | /r/dotnet | 19 Jan 2023
    This is one reason I'd really love for them to push through on making alternatives to XAML like Blazor mobile bindings.
  • Is .net MAUI appropriate for a bachelor's thesis?
    2 projects | /r/dotnet | 7 Aug 2022
    I'd say Blazor mobile bindings is also pretty interesting imo, unlike Hybrid it doesn't use Html and uses MAUI controls directly but still keeps the Blazor programming style and still uses razor to tie in C# and components.
  • Roundup of .NET MAUI. - Week of July 18, 2022
    3 projects | dev.to | 26 Jul 2022
    Oleksandr has been contributing to the official experiment project, and singlehandedly updated it to support .NET MAUI. He even now has documentation on his fork.
  • Anyone been trying out .NET MAUI?
    2 projects | /r/dotnet | 16 Jun 2022
    I really hope Blazor Mobile Bindings takes off imo. I still care for native controls and if Mobile bindings does become a valid target, then you'll have an alternative to XAML when writing native components but using Razor syntax (which imo is less verbose). It'll be like how React does it (which is still pretty popular) where you have React web and also React Native which uses the platform's native controls underneath. Both aren't exactly the same but since the framework is similar (React, Blazor) it should be easy to swap between the two.
  • .NET MAUI Release Candidate – Ready for cross-platform app development
    3 projects | /r/programming | 12 Apr 2022
    Yeah I really hope they'll productize Blazor Mobile Bindings (currently experimental), it's essentially using Xaml controls via Razor as the markup format instead and can use C# expressions (so less need for converters).
  • Blazor Mobile Bindings: Including Javascript files via <script> tag
    1 project | /r/Blazor | 6 Apr 2021
    For example, in Android there's this file: https://github.com/dotnet/MobileBlazorBindings/blob/main/templates/BlazorHybrid-app/NewApp.Android/wwwroot/index.html
  • Does MAUI support web somehow?
    5 projects | /r/dotnet | 31 Mar 2021
    It means you can use Blazor's syntax to write MAUI apps, as an alternative to XML-like XAML syntax.

.NET Runtime

Posts with mentions or reviews of .NET Runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.
  • The search for easier safe systems programming
    11 projects | news.ycombinator.com | 8 May 2024
    .NET has explicit tailcalls - they are heavily used by and were made for F#.

    https://learn.microsoft.com/en-us/dotnet/api/system.reflecti...

    https://github.com/dotnet/runtime/blob/main/docs/design/feat...

  • Arena-Based Parsers
    4 projects | news.ycombinator.com | 8 May 2024
    The description indicates it is not production ready, and is archived at the same time.

    If you pull all stops in each respective language, C# will always end up winning at parsing text as it offers C structs, pointers, zero-cost interop, Rust-style struct generics, cross-platform SIMD API and simply has better compiler. You can win back some performance in Go by writing hot parts in Go's ASM dialect at much greater effort for a specific platform.

    For example, Go has to resort to this https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f... in order to efficiently scan memory, while in C# you write the following once and it compiles to all supported ISAs with their respective SIMD instructions for a given vector width: https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (there is a lot of code because C# covers much wider range of scenarios and does not accept sacrificing performance in odd lengths and edge cases, which Go does).

    Another example is computing CRC32: you have to write ASM for Go https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f..., in C# you simply write standard vectorized routine once https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (its codegen is competitive with hand-intrinsified C++ code).

    There is a lot more of this. Performance and low-level primitives to achieve it have been an area of focus of .NET for a long time, so it is disheartening to see one tenth of effort in Go to receive so much spotlight.

  • Airline keeps mistaking 101-year-old woman for baby
    1 project | news.ycombinator.com | 28 Apr 2024
    It's an interesting "time is a circle" problem given that a century only has 100 years and then we loop around again. 2-digit years is convenient for people in many situations but they are very lossy, and horrible for machines.

    It reminds me of this breaking change to .Net from last year.[1][2] Maybe AA just needs to update .Net which would pad them out until the 2050's when someone born in the 1950s would be having...exactly the same problem in the article. (It is configurable now so you could just keep pushing it each decade, until it wraps again).

    Or they could use 4-digit years.

    [1] https://github.com/dotnet/runtime/issues/75148

  • The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
    1 project | news.ycombinator.com | 24 Apr 2024
    These can also be passed as arguments to `dotnet publish` if necessary.

    Reference:

    - https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...

    - https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...

    - https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)

  • The Performance Impact of C++'s `final` Keyword
    6 projects | news.ycombinator.com | 22 Apr 2024
    Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].

    Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.

    * through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity

    [0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...

    [1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)

  • Java 23: The New Features Are Officially Announced
    5 projects | news.ycombinator.com | 17 Apr 2024
    If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...

    CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.

  • Locally test and validate your Renovate configuration files
    4 projects | dev.to | 9 Apr 2024
    DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
  • Chrome Feature: ZSTD Content-Encoding
    10 projects | news.ycombinator.com | 1 Apr 2024
    https://github.com/dotnet/runtime/issues/59591

    Support zstd Content-Encoding:

  • Writing x86 SIMD using x86inc.asm (2017)
    3 projects | news.ycombinator.com | 26 Mar 2024
  • Why choose async/await over threads?
    11 projects | news.ycombinator.com | 25 Mar 2024
    We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.

    There is still a lot of questions unanswered, but initial tests look promising.

    Ref: https://github.com/dotnet/runtime/issues/94620

What are some alternatives?

When comparing MobileBlazorBindings and .NET Runtime you can also consider the following projects:

Microsoft.Maui.Graphics - An experimental cross-platform native graphics library.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

TwokaB - Blazor WebView control for WPF, Android, macOS, iOS. Run Blazor on .NET Core and Mono natively inside a Webview.

WASI - WebAssembly System Interface

toast_ui.blazor_calendar - Toast UI Calendar Wrapper For Blazor

CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.

MetroLog - A lightweight logging system targeting .Net 6 and beyond.

vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.