MixedRealityToolkit-Unity
unitypackage-custom-hierarchy
MixedRealityToolkit-Unity | unitypackage-custom-hierarchy | |
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17 | 3 | |
5,958 | 568 | |
0.3% | - | |
5.0 | 0.0 | |
about 1 month ago | 5 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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MixedRealityToolkit-Unity
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Has anybody Used their Windows MR headset for Development? What developer tools are available?
If you're using Unity, you can use Mixed Reality Toolkit for Unity's input simulation to test various types of input interactions, such as hand-tracking and eye-tracking input. For Unreal projects, use the UX Tools plugin to test common input interactions and user experience features.
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What are the steps needed to make an AR app?
There is also MRTK for Unity for example for HoloLens.
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New to Hololens
Look at the MRTK: https://github.com/microsoft/MixedRealityToolkit-Unity
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Apple delays its mixed reality headset by two months, to debut at WWDC this June
Microsoft MRTK is a great display of the possibilities. Super disappointing they nuked that team recently...
https://github.com/microsoft/MixedRealityToolkit-Unity
- RIP Wmr
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Stereokit – open-source mixed reality library by Microsoft
How does this relate to or overlap with Microsoft MRTK? https://github.com/microsoft/MixedRealityToolkit-Unity
(@koujaku)
- Microsoft Mixed Reality Toolkit v2.7.3
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xr plug-in management works with hololens 2?
I'm not sure about this. Normally for Hololens, developers use MRTK, which plugins into the XR plugin system but doesn't use the com.unity.xr.management package specifically. You could also try asking in /r/hololens .
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Does the commercial version of the Hololens 2 have basic dev software?
And yes, you can just use Unity, it's free, it's all you need. MRTK is also available for free (but it's not required for development).
- looking for a 3d hand model.
unitypackage-custom-hierarchy
- The sword system is coming along nicely :]
- How do you manage your Hierarchy?
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Simple Dialogs & Quests System Tutorial. I know this isn't a handy or useful tutorial. But I'm very excited about this format. Maybe I will make some more. Please give me your feedback!
About the tutorial, you refer to some paid assets to make things better, but there are free alternatives for it, like: https://github.com/febucci/unitypackage-custom-hierarchy https://github.com/dbrizov/NaughtyAttributes
What are some alternatives?
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
UniRx - Reactive Extensions for Unity
YoloDetectionHoloLens-Unity - Object detection on the HoloLens through streaming PV camera frames to a companion PC, processing those using a YOLO framework, and returning the bounding box data which is rendered using Unity.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
immersal-sdk-samples - Immersal SDK Unity Samples
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
PlanB.-Famous-Cube - PlanB. Famous Cube is a reference implementation and comparison of MR/ AR platforms. Implemented now: Nreal, HoloLens 2, Quest 2.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio