MissionControl
SDL
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MissionControl | SDL | |
---|---|---|
110 | 195 | |
2,306 | 8,205 | |
- | 4.8% | |
7.2 | 10.0 | |
26 days ago | 3 days ago | |
C++ | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MissionControl
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endgame-exploit – A modern dashboard exploit for the original Microsoft Xbox
> Pirates will always find a way
Except it's usually not pirates who find these exploits, rather curious tinkerers that want to unlock the full capabilities of the hardware that they own. The pirates / script kiddies usually come in after the groundwork has already been laid by these true hackers. E.g. the people who hacked the Switch in fact condemn piracy and any discussion of it on within their communities will lead to an immediate ban.
I'm proud to say that I've hacked my Switch, but have never pirated anything on it. An impressive homebrew scene has formed around the console, which has produced gems such as Mission Control, allowing you to seamlessly pair third party controllers. I use it with my PS4 controllers.
https://github.com/ndeadly/MissionControl
- Mission Control v0.10.0 released (17.0.0 support)
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A little help for those that find the Rentry guide confusing and are trying to hack for the first time
Now try installing Tinfoil to manage your games, themes and mission control so you can use any bluetooth controller! https://github.com/ndeadly/MissionControl
- Where to download Mission Control?
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Xbox one controller on unlocked switch?
Here ya go
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[Switch Hacks] MissionControl: Utilisez des contrôleurs d'autres consoles nativement via Bluetooth
[https://github.com/ndeadly/missionControl/releases/tag/v0.1.0.
- [Switch Hacks] MissionControl v0.7.0 publié (support 14.1.0)
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Ps5 controller on modded switch
MissionControl
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MissionControl v0.9.2 released
I think this is the page for it: https://github.com/ndeadly/MissionControl/issues/568
- [Switch Hacks] MissionControl v0.6.4 publié (support 13.2.1)
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
sys-con - Nintendo Switch sysmodule that allows support for third-party controllers
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Atmosphere - Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
raylib - A simple and easy-to-use library to enjoy videogames programming
SysDVR - Stream switch games to your PC via USB or network
Godot - Godot Engine – Multi-platform 2D and 3D game engine
patches - [UnavailableForLegalReasons - Repository access blocked]
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
hekate - hekate - A GUI based Nintendo Switch Bootloader
DS4Windows - Like those other ds4tools, but sexier
hb-appstore - Homebrew App Store - GUI for downloading/managing homebrew apps
DualSenseSupport - Preliminar DualSense