Processing
processing
Processing | processing | |
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2 | 457 | |
1 | 6,453 | |
- | 0.2% | |
3.4 | 0.0 | |
6 months ago | 5 months ago | |
Processing | Java | |
MIT License | GNU General Public License v3.0 or later |
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Processing
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I've been participating in a weekly creative coding challenge in a Discord group called "Birb's Nest", run by Raphaël de Courville. Here are some examples from my entries from the last month. I've learned a lot by studying others' code and by working on these smaller projects. It's a great group.
I've been lazy about posting these here, so I just did a batch of four works from my first month of creative coding challenges. I included links to my twitter posts, where I have more images, explanations, and links to the code on my github page. I didn't realize the second image I picked was so blurry, when most of them turned out really sharp. Oh well. It looks really good when animated, as do all of them. I'd encourage everyone to download Processing and give my codes a run. I was able to learn the program and Javascript language basics very quickly thanks to so many good examples and tutorials, and I'm happy to give back to the community. Eventually, I hope to advance my creative coding artwork to a level where I'd feel confident in selling it, so I'd love to hear feedback and ideas.
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Ouroboros - 60s animation - Thanks to u/LaPuissanceDuYaourt for the starting point
I was fascinated by the animation that u/LaPuissanceDuYaourt uploaded here recently, and I thought of several things that could be changed to make it more dynamic. Since they were kind enough to upload their code, and I'm new to Processing, I thought it would be a fun challenge. In the spirit of fellowship I uploaded the code here.
processing
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Our tools shape our selves
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I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
manim - A community-maintained Python framework for creating mathematical animations.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
kaboom.js - 💥 JavaScript game library
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
love - LÖVE is an awesome 2D game framework for Lua.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
scratch-www - Standalone web client for Scratch
Makelangelo-software - Software for plotters - especially the wall-hanging polargraph also called Makelangelo.
MonoGame - One framework for creating powerful cross-platform games.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.