Mesen-X
citra
Mesen-X | citra | |
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13 | 217 | |
163 | 10,081 | |
- | - | |
0.0 | 9.6 | |
8 months ago | 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mesen-X
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Can't load some NES ROMS
So far, the nintendulator NRS ( https://symphoniae.com/nrs/NintendulatorNRS/ ) supports the most obscure mappers, Mesen-X it's also gotten plenty of mappers support in the last months, check the nightly builds in the following link: https://github.com/NovaSquirrel/Mesen-X/actions/workflows/win-build.yml
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What's the best NES Emulator to use for Windows PC to play Final Fantasy I NES on so you see the graphics of the ORBs being restored their light?
Mesen-X
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Remélem másokban is felelevenül egy kis vidám nosztalgia.
Mesen-t akartál írni, ugye?
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This is some Morse Code level of cryptic. I can't figure out what those inverted letters mean!
https://www.mesen.ca/ try this for a NES emulator instead, and also try this for Wii/Gamecube games https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-versionCPU usage on the graphic thread.
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Emulator program
You cand test it yourself over here: https://github.com/NovaSquirrel/Mesen-X/releases
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- Are there any good Zelda 1 remakes?
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Sound of the 2C33: The Famicom Disk System
To elaborate on how frequency modulation "gives the triangle wave a grittier sound", FDS's FM and Yamaha's phase modulation produce sidebands, or extra frequencies, at (harmonic * carrier frequency ± n * modulator frequency). The intensity of each sideband is proportional to FFT(carrier)[harmonic] * f(n) (for some odd f involving Bessel functions and FFT(modulator), which is zero for large |n|, and the number of nonzero n increases as the modulation index increases). In this case, the modulator frequency isn't a small rational factor of the carrier frequency, creating gritty inharmonic sidebands.
As an example of FDS FM, you can look at this video (https://www.youtube.com/watch?v=Tgu1mCBU2vA) describing FM emulation errors in older versions of FamiTracker, and how some chiptune songs are incompatible with the more accurate emulation core I imported into Dn-FamiTracker.
FDS FM is the chip's defining characteristic in modern chiptune, though it was sadly barely explored by official games in the console's original lifespan (aside from being used as vibrato). The only game I currently know which used FM at audible frequencies was Bio Miracle Bokutte Upa (https://www.youtube.com/watch?v=_alQrPMNBT0), which also required cycle-accurate console emulation and would otherwise degrade into inharmonic chaos (like the "FM emulation errors" video above). Unlike regular FM on Yamaha sound chips, the FDS allows you to use complex carrier wavetables. Combined with how the modulator is naturally slightly detuned from the carrier (due to hardware rounding errors), this results in growling evolving sounds as the waveform stretches and squeezes in the time domain, and harmonics and sidebands beat in and out of phase in the frequency domain.
Strangely, the FDS's modulator doesn't draw from an array of samples like the carrier waveform, but instead an array of 3-bit delta values (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...) representing adding [+0, +1, +2, +4, reset=0, -4, -2, -1] (modulo [-64..64)) to the current modulator amplitude. This means you have to design modulator tables carefully, or else the carrier frequency will have a net offset (as above) or even drift endlessly until it wraps around. Interestingly, FamiTracker shows the mod table as only having 32 elements (compared to the wavetable's 64 elements), and the nesdev wiki (https://wiki.nesdev.org/w/index.php/FDS_audio#Mod_table_writ...) describes the mod table as having 32 elements. This conflicts with how Mesen (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...), cxNES (https://github.com/perilsensitive/cxnes/blob/master/boards/a...), and nsfplay (https://github.com/bbbradsmith/nsfplay/blob/master/xgm/devic...) implement the mod table as a 64-element array where you can only write to 2 adjacent elements at a time. I'm not sure which is accurate, as I don't have hardware on hand to test.
Then on each sample (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...), the modulator amplitude is multiplied by the modulation strength (dropping a few lower bits and rounding oddly), clamped between [-64..192) (asymmetrical for some reason), and then used to change the carrier's instantaneous frequency by 0x through 4x (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Fds...).
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Comprehensive Chronological Series List for Emulation
(Mesen)[https://www.mesen.ca/]
- Mesen revival (attempt)
citra
- Citra Nintendo 3DS/DS emulator is gone from GitHub
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The BEST Emulators of 2023 || Modern Vintage Gamer
Doesn't cover 3DS (Citra)
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Rokid Max Review and Many Tips
Another wonderful option is to play Nintendo 3DS games with the Citra emulator. They look incredible. I would go so far as to say that if you're a fan of the console then this is the best way to experience its games, even better than on the original hardware. Again use 3840x1200 @ 60 Hz and full SBS. In Emulation -> Configure... -> Graphics -> Stereoscopy set it to "Side by Side". Also increase the renderer internal resolution to as high as your PC can handle (I used "5x Native"). We'll also have to set the display layout for our resolution and aspect ratio. Unfortunately, this has to be done manually. Browse to %APPDATA%\Citra\config and edit qt-config.ini with this in the [display] section:
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Help, so i saw on a video that to make amiibo work on citra you have to put .bin amiibo files in the amiibo folder in citra-emu folder but it isn't there
After some more research, I discovered that the Citra devs discovered and fixed this issue by allowing the Back button to open the in-emulation menu. This fix was added on Jan 22 2023. When I checked the version of Citra available on the Google Play Store on my phone, it was a very old version from May 2021, which is strange because viewing the same Play Store page on my computer shows it was updated in April 2023... maybe your Play Store version is also outdated? If so, the only solution I can think of would be to install the apk from the Citra Nightly github repo.
- Cemu Wii u emulator ios
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Do you have any tomodachi life emulators?
https://citra-emu.org/ A 3ds emulator!
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Please help me run a Rom game
You might want to consider compiling it on your Mac yourself, rather than trying to download a build, given the situation with MacOS transitioning to ARM. Beyond that, your question is related ton emulation, not ROMs specifically, so if you still need help, ask on related subreddits like r/EmulationOnMacOS and r/CitraEmulator.
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Nintendo da emulator for pc? I’m soooooo new to this whole emulation world I installed dolphin and got it running nicely but I can’t find one for the Nintendo ds can someone help me? I just wanna play Pokémon heart gold again hahhaha
https://citra-emu.org/ just typing the console + emulator on any search engine should give u the best option most of the time
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Citra mmj. Ocarina of time problem
I used the one here (you need a github account): https://github.com/citra-emu/citra/actions/runs/5078058438
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PSA: CITRA MMJ IS NOT OPEN SOURCE AND HAS BEEN COLLECTING USER DATA
There have been several recent changes merged for custom textures. Here is one of the pull requests for example: https://github.com/citra-emu/citra/pull/6452. The slow loading you're talking about was only an issue for me if preload custom textures was enabled.
What are some alternatives?
Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#
yuzu - Nintendo Switch emulator
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
citra-Apple-Silicon-Build - A Nintendo 3DS Emulator
mame - MAME
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++
melonDS - DS emulator, sorta
Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/
desmume - DeSmuME is a Nintendo DS emulator
mgba - mGBA Game Boy Advance Emulator
Lemuroid - All in one emulator on Android!