Mesen-X VS Mesen-SX

Compare Mesen-X vs Mesen-SX and see what are their differences.

Mesen-X

Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/ (by NovaSquirrel)

Mesen-SX

Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/ (by NovaSquirrel)
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Mesen-X Mesen-SX
13 6
163 92
- -
0.0 2.3
8 months ago 11 months ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mesen-X

Posts with mentions or reviews of Mesen-X. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-23.
  • Can't load some NES ROMS
    1 project | /r/Roms | 6 Oct 2022
    So far, the nintendulator NRS ( https://symphoniae.com/nrs/NintendulatorNRS/ ) supports the most obscure mappers, Mesen-X it's also gotten plenty of mappers support in the last months, check the nightly builds in the following link: https://github.com/NovaSquirrel/Mesen-X/actions/workflows/win-build.yml
  • What's the best NES Emulator to use for Windows PC to play Final Fantasy I NES on so you see the graphics of the ORBs being restored their light?
    2 projects | /r/EmulationOnPC | 23 Jul 2022
    Mesen-X
  • Remélem másokban is felelevenül egy kis vidám nosztalgia.
    1 project | /r/hungary | 22 Jun 2022
    Mesen-t akartál írni, ugye?
  • This is some Morse Code level of cryptic. I can't figure out what those inverted letters mean!
    1 project | /r/PiratedGames | 9 Jun 2022
    https://www.mesen.ca/ try this for a NES emulator instead, and also try this for Wii/Gamecube games https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-versionCPU usage on the graphic thread.
  • Emulator program
    1 project | /r/Roms | 2 Jun 2022
    You cand test it yourself over here: https://github.com/NovaSquirrel/Mesen-X/releases
  • puNES or Mesen ?
    3 projects | /r/EmulationOnPC | 16 Mar 2022
  • Are there any good Zelda 1 remakes?
    1 project | /r/RomHacks | 15 Jan 2022
  • Sound of the 2C33: The Famicom Disk System
    3 projects | news.ycombinator.com | 13 Nov 2021
    To elaborate on how frequency modulation "gives the triangle wave a grittier sound", FDS's FM and Yamaha's phase modulation produce sidebands, or extra frequencies, at (harmonic * carrier frequency ± n * modulator frequency). The intensity of each sideband is proportional to FFT(carrier)[harmonic] * f(n) (for some odd f involving Bessel functions and FFT(modulator), which is zero for large |n|, and the number of nonzero n increases as the modulation index increases). In this case, the modulator frequency isn't a small rational factor of the carrier frequency, creating gritty inharmonic sidebands.

    As an example of FDS FM, you can look at this video (https://www.youtube.com/watch?v=Tgu1mCBU2vA) describing FM emulation errors in older versions of FamiTracker, and how some chiptune songs are incompatible with the more accurate emulation core I imported into Dn-FamiTracker.

    FDS FM is the chip's defining characteristic in modern chiptune, though it was sadly barely explored by official games in the console's original lifespan (aside from being used as vibrato). The only game I currently know which used FM at audible frequencies was Bio Miracle Bokutte Upa (https://www.youtube.com/watch?v=_alQrPMNBT0), which also required cycle-accurate console emulation and would otherwise degrade into inharmonic chaos (like the "FM emulation errors" video above). Unlike regular FM on Yamaha sound chips, the FDS allows you to use complex carrier wavetables. Combined with how the modulator is naturally slightly detuned from the carrier (due to hardware rounding errors), this results in growling evolving sounds as the waveform stretches and squeezes in the time domain, and harmonics and sidebands beat in and out of phase in the frequency domain.

    Strangely, the FDS's modulator doesn't draw from an array of samples like the carrier waveform, but instead an array of 3-bit delta values (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...) representing adding [+0, +1, +2, +4, reset=0, -4, -2, -1] (modulo [-64..64)) to the current modulator amplitude. This means you have to design modulator tables carefully, or else the carrier frequency will have a net offset (as above) or even drift endlessly until it wraps around. Interestingly, FamiTracker shows the mod table as only having 32 elements (compared to the wavetable's 64 elements), and the nesdev wiki (https://wiki.nesdev.org/w/index.php/FDS_audio#Mod_table_writ...) describes the mod table as having 32 elements. This conflicts with how Mesen (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...), cxNES (https://github.com/perilsensitive/cxnes/blob/master/boards/a...), and nsfplay (https://github.com/bbbradsmith/nsfplay/blob/master/xgm/devic...) implement the mod table as a 64-element array where you can only write to 2 adjacent elements at a time. I'm not sure which is accurate, as I don't have hardware on hand to test.

    Then on each sample (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...), the modulator amplitude is multiplied by the modulation strength (dropping a few lower bits and rounding oddly), clamped between [-64..192) (asymmetrical for some reason), and then used to change the carrier's instantaneous frequency by 0x through 4x (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Fds...).

  • Comprehensive Chronological Series List for Emulation
    6 projects | /r/u_Mr_Mendelli | 9 Jul 2021
    (Mesen)[https://www.mesen.ca/]
  • Mesen revival (attempt)
    6 projects | /r/emulation | 8 Jun 2021

Mesen-SX

Posts with mentions or reviews of Mesen-SX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-29.

What are some alternatives?

When comparing Mesen-X and Mesen-SX you can also consider the following projects:

Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#

bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.

BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software

mame - MAME

bass - fork of byuu's bass assembler

Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++

bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting

mgba - mGBA Game Boy Advance Emulator

o2 - ALttP Online 2.0 designed for console support

cxnes - Cross-Platform NES/Famicom Emulator

alttpo - Contains AngelScript code for bsnes-as integration and alttp-server