Mesen-SX
gb-wordle
Mesen-SX | gb-wordle | |
---|---|---|
6 | 6 | |
92 | 214 | |
- | 0.0% | |
2.3 | 3.6 | |
11 months ago | about 2 years ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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Mesen-SX
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Best SNES emulator for making SNES games?
I like Mesen-SX (a fork of Mesen-S.) Has a nice set of pretty complete debugging features. There's also Mesen 2, linked in the repo, but it's currently a beta. https://github.com/NovaSquirrel/Mesen-SX
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Issue with SNES9x
https://github.com/NovaSquirrel/Mesen-SX/releases _o/
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What's the best NES Emulator to use for Windows PC to play Final Fantasy I NES on so you see the graphics of the ORBs being restored their light?
Mesen-SX
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puNES or Mesen ?
There is an active fork Mesen-X which seems to be well received. It is only standalone so if you're using libretro it won't be of any use to you. The developer also forked Mesen-S (as Mesen-SX) if you're interested in that.
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SNES Development Part 1: Getting Started
Personally instead of Mesen-S, I'd use the fork at https://github.com/NovaSquirrel/Mesen-SX, which contains a fix for saving settings on Linux Mono 6.12 (https://github.com/NovaSquirrel/Mesen-SX/commit/c374ca8b9ed3...).
I'm more interested in SPC700 development for SNES music. Mesen-SX has a SPC debugger separate from the main debugger, but I'm not sure if it's more or less useful than bsnes-plus (I know the Mesen emulators have a far worse Linux UI when running under Mono, and I haven't tried running the Windows Mesen under Mono or real .NET yet). I don't know enough to judge if the disassembler is better or worse than bsnes-plus though.
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Is there any workaround for the bug that you can't save settings in the mesen nes emulator?
Changing the "Data Storage Location" doesn't fix the issue cause I can't save that setting anyway. I found this: https://github.com/NovaSquirrel/Mesen-S/issues/34
gb-wordle
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SNES Development Part 1: Getting Started
I really want to make a retro version of my turn based strategy game Proximity[1] (pretty simple game and I've mostly made a version in Pico-8 already, so it should be doable) for NES, GB, SNES, GBA, and/or something similar, but I'd like to do it with the least time and effort (because I really don't have a lot of time anymore).
It seems like the new GBDK might be the easiest, especially since I recently ran into the source code[2] for a Wordle clone someone made using it that I could reference, but is there perhaps an even easier way? Most software kits assume you're moving sprites around on a screen and don't seem like a good fit for the project.
[1]: https://www.newgrounds.com/portal/view/183428
[2]: https://github.com/stacksmashing/gb-wordle
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Wordle for Gameboy media assets
You can get the gb rom here: https://github.com/stacksmashing/gb-wordle
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Wordle for Game Boy project by stacksmashing (source code available)
project on GitHub
- gb-wordle: A Wordle clone for the Nintendo Game Boy.
- Wordle Ported to Game Boy
- Wordle on the Game Boy
What are some alternatives?
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
o2 - ALttP Online 2.0 designed for console support
bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
iigs-game-engine - A tile-based game engine for the Apple IIgs written in 65816 asssembly language
snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software
bass - fork of byuu's bass assembler
bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting
alttpo - Contains AngelScript code for bsnes-as integration and alttp-server