MemoryPack
grpc-dotnet
MemoryPack | grpc-dotnet | |
---|---|---|
5 | 5 | |
2,806 | 4,045 | |
3.2% | 1.0% | |
8.8 | 8.4 | |
25 days ago | 5 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MemoryPack
- .NET 9 will be putting BinaryFormatter out to pasture
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Godot + MemoryPack
I just stumbled over the serializer MemoryPack, which looks incredible.
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
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Native AOT Overview
With Unity/IL2CPP stuff: For general-purpose serialization libraries like JSON, you sometimes need to provide hints to make sure types are included: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Fi...
For schema serialization on known types, there are codegen tools (i.e. moc for MessagePack): https://github.com/neuecc/MessagePack-CSharp
MessagePack is migrating to Rosalyn code generators, so basically invisible codegen. Cysharp's newer serialization library, MessagePack, already uses this: https://github.com/Cysharp/MemoryPack
- GitHub - Cysharp/MemoryPack: Zero encoding extreme performance binary serializer for C#.
grpc-dotnet
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Your Friendly Guide to Understanding gRPC in .NET with C#
Official gRPC Repository on GitHub
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
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Unity alternatives for an online mobile card game?
And I used Unity because I wanted a tool/engine that I can use to build the game for multiple platforms at once, however, after a while I realized that the game is really simple and I'm not utilizing Unity. Actually, it was quite the opposite, the performance of the game (when it comes to simple animations like drag and drop) was not that good, the size was large, and some tools like gRPC-net are not maintained anymore for Unity.
- How to validate incoming gRPC requests?
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Needing help: How are front-end folks setting up build processes with .NET?
You can refer to this grpc spa example. It also demonstrates how to use grpc instead of restful API to communicate with dotnet backends.
What are some alternatives?
fury-benchmarks - Serialization Benchmarks for fury with other libraries
grpcurl - Like cURL, but for gRPC: Command-line tool for interacting with gRPC servers
janino - Janino is a super-small, super-fast Java™ compiler.
grpcui - An interactive web UI for gRPC, along the lines of postman
incubator-fury - A blazingly fast multi-language serialization framework powered by JIT and zero-copy.
bloomrpc - Former GUI client for gRPC services. No longer maintained.
bridge-info - Information about SourceGear Bridge, a .NET Native AOT binding generator
corert - This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
jvm-serializers - Benchmark comparing serialization libraries on the JVM
vite - Next generation frontend tooling. It's fast!