Mechanica VS Cache

Compare Mechanica vs Cache and see what are their differences.

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Mechanica Cache
- 2
29 2,890
- 1.0%
0.0 6.3
about 1 year ago about 1 month ago
Swift Swift
MIT License NOASSERTION
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mechanica

Posts with mentions or reviews of Mechanica. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Mechanica yet.
Tracking mentions began in Dec 2020.

Cache

Posts with mentions or reviews of Cache. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-23.
  • Trouble building for ios device
    7 projects | /r/bazel | 23 Nov 2022
    load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive") http_archive( name = "com_github_buildbuddy_io_rules_xcodeproj", sha256 = "564381b33261ba29e3c8f505de82fc398452700b605d785ce3e4b9dd6c73b623", url = "https://github.com/buildbuddy-io/rules_xcodeproj/releases/download/0.9.0/release.tar.gz", ) http_archive( name = "cgrindel_rules_spm", sha256 = "03718eb865a100ba4449ebcbca6d97bf6ea78fa17346ce6d55532312e8bf9aa8", strip_prefix = "rules_spm-0.11.0", url = "https://github.com/cgrindel/rules_spm/archive/v0.11.0.tar.gz", ) load( "@cgrindel_rules_spm//spm:defs.bzl", "spm_pkg", "spm_repositories", ) load( "@cgrindel_rules_spm//spm:deps.bzl", "spm_rules_dependencies", ) spm_rules_dependencies() load( "@com_github_buildbuddy_io_rules_xcodeproj//xcodeproj:repositories.bzl", "xcodeproj_rules_dependencies", ) xcodeproj_rules_dependencies() load( "@build_bazel_rules_apple//apple:repositories.bzl", "apple_rules_dependencies", ) apple_rules_dependencies() load( "@build_bazel_rules_swift//swift:repositories.bzl", "swift_rules_dependencies", ) swift_rules_dependencies() load( "@build_bazel_rules_swift//swift:extras.bzl", "swift_rules_extra_dependencies", ) swift_rules_extra_dependencies() load( "@build_bazel_apple_support//lib:repositories.bzl", "apple_support_dependencies", ) apple_support_dependencies() spm_repositories( name = "swift_pkgs", platforms = [ ".macOS(.v10_15)", ], dependencies = [ spm_pkg( url = "https://github.com/apple/swift-log.git", exact_version = "1.4.2", products = ["Logging"], ), spm_pkg( url = "https://github.com/pointfreeco/swift-composable-architecture.git", exact_version = "0.43.0", products = ["ComposableArchitecture"], ), spm_pkg( name = "Bow", url = "https://github.com/bow-swift/bow.git", exact_version = "0.8.0", products = ["Bow", "BowEffects", "BowOptics"], ), spm_pkg( url = "https://github.com/grpc/grpc-swift.git", exact_version = "1.7.3", products = ["GRPC"], ), spm_pkg( url = "https://github.com/hyperoslo/Cache", exact_version = "6.0.0", products = ["Cache"], ), ], )
  • SwiftUI jobs with low compensation?
    1 project | /r/SwiftUI | 19 Aug 2021
    For data storage, we have a caching layer that receives data from the cloud and stores it both in memory and on device. Then there is a pub model that notifies listeners when the data has been updated. it's pretty simple but works great! I like hyperoslo's implementation for cache: https://github.com/hyperoslo/Cache For units, we just build a protocol for the internet piece and provide the data locally. We cache the unit test data in a different folder on device and it all works seamlessly. I think the hardest part there was intercepting the HTTP requests and forking to the local test data. The key there was implementing a URLProtocol subclass.

What are some alternatives?

When comparing Mechanica and Cache you can also consider the following projects:

Preferences - ⚙ Add a settings window to your macOS app in minutes

HanekeSwift - A lightweight generic cache for iOS written in Swift with extra love for images.

LifetimeTracker - Find retain cycles / memory leaks sooner.

Carlos - A simple but flexible cache

R.swift - Strong typed, autocompleted resources like images, fonts and segues in Swift projects

Dollar - A functional tool-belt for Swift Language similar to Lo-Dash or Underscore.js in Javascript

Result - Swift type modelling the success/failure of arbitrary operations.

RocketData - A caching and consistency solution for immutable models.

swift-protobuf - Plugin and runtime library for using protobuf with Swift

MGCacheManager - A delightful iOS and OS X Networking Cache Managing Class

EPUBKit - 📚 Simple EPUB Parser in Swift

Track - Track is a thread safe cache write by Swift. Composed of DiskCache and MemoryCache which support LRU.