Top 23 Swift swift-package Projects
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Splash
A fast, lightweight and flexible Swift syntax highlighter for blogs, tools and fun! (by JohnSundell)
Project mention: What is the best way to display a syntax highlighted code block like this? | reddit.com/r/SwiftUI | 2022-05-13Splash for the syntax highlighting
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Appwrite
Appwrite - The Open Source Firebase alternative introduces iOS support. Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!
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Project mention: What are the most underrated third party libraries for Native iOS? | reddit.com/r/iOSProgramming | 2021-10-23
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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BluetoothConnector
Simple macOS CLI to connect/disconnect a Bluetooth device. Useful for AirPods or other Bluetooth headphones.
In any case, this should help you out: https://github.com/lapfelix/BluetoothConnector
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iOS-Tactile-Slider
UIControl slider that can be dragged from any point within its bounds, similar to those in Control Center and Home.app
Project mention: How do I use the iOS control center sliders in my game? | reddit.com/r/iosdev | 2022-01-09This seems close to what you want: https://github.com/daprice/iOS-Tactile-Slider
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scout
Reading and writing in JSON, Plist, YAML and XML data made simple when the data format is not known at build time. Swift library and command-line tool. (by ABridoux)
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Mechanica
A cross-platform library of Swift utils to ease your iOS | macOS | watchOS | tvOS and Linux development.
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Project mention: Most of my work is of extremely high Quality. It's designed for serious developers (like me), that are interested in bottom-to-top native development. It's actually surprising how few people do that. | reddit.com/r/programmingcirclejerk | 2021-12-08
He's talking about this spinner apparently https://github.com/RiftValleySoftware/RVS_Spinner
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Chip8EmulatorPackage
A Chip-8 emulator Swift package. For use in macOS, iOS, watchOS and tvOS projects.
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> I had one developer take 6 months to build a (relatively simple) top nav for a web app. This shouldn't have taken more than 1-2 weeks, even with a careful eye for detail.
Oh, you mean "bikeshedding."
Here's an example of the difference between basic quality, and High Quality:
If you look at most of the repos for SPM modules in my portfolio[0], you'll see that the vast majority have test harnesses. I prefer using test harnesses[1].
These test harnesses tend to be pretty damn robust apps. Many are "ready for app store" robust. A lot of folks would just publish them, "as is." I've been writing apps for a very long time. I'm fairly good at this.
I can write a fairly good test harness, with full app capabilities, in less than a day. If I take the time to localize it, maybe add a day or so.
Here's an example of some test harnesses[2]. Note that there are four of them. These represent the four different target environments for Apple (iOS/iPadOS, WatchOS, TVOS, and MacOS). I'll probably need to fork iOS and iPadOS, in the future, but we're not there, yet. A single codebase is still good for both.
They test a Bluetooth framework[3].
It probably took me around a week or so, to write each one. They are pretty damn good. I think they are all "App Store ready."
I decided to actually go ahead, and create a set of apps, based on these[4], [5], [6].
I spent well over a month, on each, after merging over the test harness codebases, to make them ready for the App Store. Lots of UX testing, removing code that only applied to testing, and adding "friendlier" user interface.
I'm working on an app that I started about a year ago. Actually, I started it over ten years ago, if you include the two servers that I wrote, upon which it depends.
One of the reasons that it has taken so long, is that I have truncated months of work, and tossed them in the garbage, because they were not the proper way to go. I have an "evolutionary design" process[7], that means this can happen. I plan for it. I've probably shitcanned three months' of work.
Another thing that I do, is have an "always beta" approach to Quality. I maintain the product at "incomplete, but ship Quality" status for as much of the project as possible. In fact, I've been sharing it with the team, using TestFlight, since Oct 3, 2020 at 7:47 AM (I got that from the TestFlight metadata).
That means that the app has been stable and robust enough for user testing, and approval for basic App Store release (TestFlight External Testing is a more relaxed standard, but try pushing out a crasher, and see how far that goes).
I add localization support, accessibility, Dark Mode support, leak testing, etc., at every turn. It's very useful, because I can solicit immediate feedback from non-tech team members. It also means that the "basics" for App Store release are constantly being tested and validated.
Even more useful, if we want to ask for money, it's dam easy. We just loop the person we're begging from, into the TestFlight External Tester pool, and they can run the app without a Marketing chaperone, or sacrifices to the demo gods. We can also get valuable feedback from them.
It's really, really nice, and it has been, for many months.
I feel like we are now at a "starting point." Even though it has been a fully-functioning, release-ready app for the last couple of months, it need the "MVP treatment," where the testing pool is expanded, and we start applying it to "in the wild" scenarios.
Lots of companies use their customers as guinea pigs for the first several releases; usually by shoving baling-wire-and-duct-tape junk down their throats (and making them pay for it), before hitting their stride. It's a deliberate strategy. Some months ago, I read a post, here by a founder, declaring that "if you don't get physically sick at the quality of the code in your MVP, then you are spending too much time on the code quality."
Basically, deliberately write garbage, and force it on your users.
One of the reasons that I took on this project, was the founder is a friend of mine. He is running it as an NPO (501c3), and putting his own money into it. He doesn't really have much of it, to begin with. Also, more alarmingly, he didn't actually have a particularly good idea of what, exactly, he wanted the app to be. That's a recipe for disaster.
He asked me to help him vet some development shops he was approaching, to realize his vision.
It was eye-opening. He got a number of ridiculous quotes. I know what is necessary for this type of project (not small). For example, when one said that they'll deliver a full multi-server, multi-client app for MVP in three months (firm), upon getting a vague, hand-wavy requirements spec, it was hard for me to keep a straight face.
After a few of these, I just got disgusted, and said "Screw this. I'll do it." I've been developing it for free, as a native iOS/iPadOS app.
He has to pinch himself.
[0] https://stackoverflow.com/story/chrismarshall
[1] https://littlegreenviper.com/miscellany/testing-harness-vs-u...
[2] https://github.com/RiftValleySoftware/RVS_BlueThoth/tree/mas...
[3] https://github.com/RiftValleySoftware/RVS_BlueThoth
[4] https://apps.apple.com/us/app/blue-van-clef-for-mobile/id151... (iOS -Includes Watch app)
[5] https://apps.apple.com/us/app/blue-van-clef/id1529005127 (Mac)
[6] https://apps.apple.com/us/app/blue-van-clef-for-tv/id1529181... (TV)
[7] https://littlegreenviper.com/miscellany/evolutionary-design-...
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AnimatedSwipeCard
AnimatedSwipeCard is a custom swipe card with animation and can be used with confirmationDialog or alert
Project mention: Created a package for an animated swipe card | reddit.com/r/iOSProgramming | 2022-03-30
Swift swift-package related posts
Index
What are some of the best open-source swift-package projects in Swift? This list will help you:
Project | Stars | |
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1 | Splash | 1,555 |
2 | LaunchAtLogin | 1,128 |
3 | Preferences | 1,122 |
4 | Defaults | 1,052 |
5 | KeyboardShortcuts | 904 |
6 | DockProgress | 896 |
7 | CircularProgress | 464 |
8 | BluetoothConnector | 458 |
9 | Percentage | 250 |
10 | SwipyCell | 243 |
11 | iOS-Tactile-Slider | 204 |
12 | scout | 110 |
13 | ExceptionCatcher | 93 |
14 | Conduit | 51 |
15 | CombineCloudKit | 40 |
16 | Mechanica | 27 |
17 | YMFF | 26 |
18 | PassEncoder | 22 |
19 | RVS_Spinner | 15 |
20 | Chip8EmulatorPackage | 5 |
21 | RVS_BlueThoth | 4 |
22 | MisoDispatchWorkItemKeeper | 1 |
23 | AnimatedSwipeCard | 0 |
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