Maximilian
vst-rs
Maximilian | vst-rs | |
---|---|---|
5 | 7 | |
1,528 | 1,033 | |
- | - | |
3.8 | 1.7 | |
3 months ago | 11 months ago | |
C++ | Rust | |
MIT License | MIT License |
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Maximilian
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Open Source DSP Libraries for Android and/or iOS
Thanks, there was a missing dependency. It was maximilian.cpp . maxiOsc is defined here. It was defined in maximilian.h as well but it was wrapped in conditionals related to to something called Cheerp, which looks like a c++ to web assembly compiler.
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Elementary Audio: a modern platform for writing high performance audio software
https://github.com/micknoise/Maximilian
For those language you mentioned csound, supercollider, Chuck, I think these languages focus more on different music programming philosophy. Of course, SC is probably the most famous for reusing its audio engine for other high-level langs like the Tidal, Sonic Pi you mentioned. Also, SuperCollider's scsynth can run in browsers now:
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Audio library recommendation?
Maximilian could be a good option, although I've not had much experience with it: https://github.com/micknoise/Maximilian
vst-rs
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What would you rewrite in Rust?
https://github.com/RustAudio/vst-rs this what you mean?
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How do you go about making VSTs?
I hate to "uhhmm ackchyually" this, but unless you need native VST3 support* (which uses the C++ ABI directly) other options are available, a favourite of mine would be Rust!
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OctaSine v0.7.0 released (free and open source FM synth VST plugin for macOS/Windows/Linux) with major improvements
VST2 bindings exist (https://github.com/RustAudio/vst-rs) but the VST3 and AU situation is rougher around the edges. There is work being done on abstracting over different plugin standards and easing parameter handling, notably https://github.com/wrl/baseplug and https://github.com/robbert-vdh/nih-plug, but nothing completely stable yet.
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Announcing Audio Limiter: automatically lower the volume of loud sounds on your computer in real-time
One limitation that they mention is "Only one GFX and one LFX APO can be registered for an output device and only one LFX APO can be registered for an input device." which could be a problem for people who are already using one like Equalizer APO. What you could do is make a VST version of your limiter using vst-rs and use Equalizer APO to handle the APO part.
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Elementary Audio: a modern platform for writing high performance audio software
I agree with the first half. For the second half, I think for beginners, the examples are very important. From this perspective, many Rust projects comes with examples:
https://github.com/RustAudio/vst-rs
Once following the readme, it is very easy to get it work in your own machine. Then beginners can edit things while learning new stuffs with books or online resources.
Rust audio has also got a very helpful Discord community where beginners can always ask questions.
For the GUI part, I am not an expert, but there are more and more Rust GUI libraries (egui, iced, druid, rui): among them, egui-rs and iced-rs can all be used for VST. Still, there are some examples to get started with.
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Show HN: Glicol(Graph-Oriented Live Coding Language) and DSP Lib Written in Rust
https://youtu.be/yFKH9ou_XyQ
If you want your own vst (with your name on the author and you can sell),you can start with vst-rs:
https://github.com/RustAudio/vst-rs
Wanna some GUI, here is a template:
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OctaSine, a FM-based VST2 synthesizer written in Rust
When I came across the vst-rs, I realised that I could try out writing an audio plugin. Since I was already familiar with FM synthesis from Elektron Monomachine and FM8, I decided to go with it. It has worked out pretty well.
What are some alternatives?
KFR - A benchmark for comparison of FFT algorithms performance
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
Kaldi Speech Recognition Toolkit - kaldi-asr/kaldi is the official location of the Kaldi project.
adsb_deku - ✈️ Rust ADS-B decoder + tui radar application
OpenAL
faust - Functional programming language for signal processing and sound synthesis
algore - Tasty C++ class wrappers and mixer implementation for OpenAL built on Chris Robinson's ALURE library. Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change. Use with ALURE, OpenAL, libsndfile / libFLAC etc. Provides a simple and effective programmer interface to easily deal with the ALURE libraries and implements ALURE on Windows and Linux. Effectively uses both the one-off and streaming capabilities of OpenAL/ALURE and via libsndfile libflac et al supports a wide variety of sound file formats.
vst3-sys - Raw Bindings to the VST3 API
Tonic - Easy and efficient audio synthesis in C++
OpenAudio - A list of open source VST/audio plugin projects. Please contribute more links or open source your own plugins.
minimp3 - Minimalistic MP3 decoder single header library
duplicate - Easy code duplicate with substitution for Rust