MaterialMakerRayMarching VS bauble.studio

Compare MaterialMakerRayMarching vs bauble.studio and see what are their differences.

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MaterialMakerRayMarching bauble.studio
4 7
59 340
- -
0.0 5.1
over 1 year ago 4 months ago
Janet
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MaterialMakerRayMarching

Posts with mentions or reviews of MaterialMakerRayMarching. We have used some of these posts to build our list of alternatives and similar projects.

bauble.studio

Posts with mentions or reviews of bauble.studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-12.
  • Domain Repetition
    1 project | news.ycombinator.com | 24 Aug 2023
    If you aren't familiar with SDFs, some rough intuition for what's going on here: you have some primitive functions that define shapes, you have combinators that distort shapes, and you then have combinators that distort space. And then when you trace rays through distorted space, you render an image that looks like your combinators distorted the shapes themselves, but really you're distorting the path that your rays travel along.

    The operation here is that you distort space with the modulo operator. So now you have space that repeats -- and when you trace rays through this repeated space, you're basically teleporting the rays back to the origin (using mod in the classic "wrapping around" fashion) every time they pass out of a section of space.

    And then ultimately the ray will collide with the shape -- the one shape -- that exists in this distorted space, after wrapping around some number of times.

    If the idea of "taking the mod of space" is intriguing, I would encourage you to try playing with SDFs! It's a really incredible technique for real-time rendering of "3D vector graphics."

    Also shameless plug for my SDF playground https://bauble.studio, and an example program that uses instanced repetition to render an "infinite" number of varying shapes:

        (tile [400 0 300] (fn [i]
  • Why Janet?
    3 projects | news.ycombinator.com | 12 Apr 2023
    Depending on what you're doing, Janet might be a great fit! I wrote a DSL for [expressing and shading 3D shapes](https://bauble.studio), and it was pretty easy. Depending on exactly what you're trying to do, the ease of embedding the Janet interpreter inside of other programs might be a big point in its favor.
  • Signed distance functions in 46 lines of Python
    2 projects | news.ycombinator.com | 20 Dec 2022
  • Is there a name for this? -- Intermediate Representation with Graphics Primitives
    1 project | /r/ProgrammingLanguages | 30 Sep 2022
    For other inspiration check out Pyret in DCIC and the term Constructive Solid Geometry like Bauble
  • Bauble: an interactive tutorial that will teach you everything you need to know to make art with lisp and math
    1 project | /r/web_design | 19 Sep 2022
  • Bauble: A playground for making art with Lisp and math
    1 project | /r/hypeurls | 12 Sep 2022
    1 project | news.ycombinator.com | 12 Sep 2022

What are some alternatives?

When comparing MaterialMakerRayMarching and bauble.studio you can also consider the following projects:

shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

raymarching-workshop - An Introduction to Raymarching

sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.

toodle.studio - turtle graphics playground

janetroids - This was a paint program and then became asteroids

sdf - Simple SDF mesh generation in Python

glyph.janet - Personal Data Manager for the command line

conjure - Interactive evaluation for Neovim (Clojure, Fennel, Janet, Racket, Hy, MIT Scheme, Guile, Python and more!)

bencode - A Janet library for the Bencode format